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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003784||Zandronum||[All Projects] Bug||public||2020-05-04 03:56||2020-05-28 23:44|
|Platform||OS||Microsoft Windows 10||OS Version|
|Target Version||Fixed in Version|
|Summary||0003784: Mouse view desyncs when using SR50|
|Description||With 0003314 fixed, a new issue was brought to light: when using SR50 (the one-key implementation as seen in Steps To Reproduce), your view gets slightly desync'd and snaps back to an angle roughly 1 tic before you pressed the SR50 key. This only happens when smooth_mouse 0. This problem was also present in older versions of GZDoom, but it has since been fixed there. Unfortunately, I wouldn't know where to find it, but I'd assume all that must be done to resolve this is to port over their mouse fix.|
|Steps To Reproduce||- Add the one-key SR50 alias seen here:https://zandronum.com/forum/viewtopic.php?t=469 [^]|
- Press the SR50 key while doing hard turns;
- Notice your view "snapping" back at the immediate previous angle you were looking at before pressing the SR50 key.
|After further testing, it's been discovered this only happens with uncapped FPS, so there's a chance the problem might not be associated with the mouse code, but with the renderer instead. With capped FPS, there are no such visual problems.|
|I can't seem to replicate this bug with 3.1 in both renderers. Maybe someone can post a gif or video.|
I've recorded a video illustrating this bug for a minute. I press the SR50 bind as I turn during my strafe-runs here. Notice my view jerking ever-so-slightly in the opposite direction every time I activate SR50. It's perhaps easiest to see in the middle of the video where I'm mashing the bind. I recommend going frame-by-frame to get a good look at what's going on.
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|2020-05-04 03:56||Soul||New Issue|
|2020-05-04 04:14||Soul||Note Added: 0021307|
|2020-05-07 19:44||Ru5tK1ng||Note Added: 0021327|
|2020-05-28 23:44||Soul||Note Added: 0021346|
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