MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003784 | Zandronum | [All Projects] Bug | public | 2020-05-04 03:56 | 2020-05-28 23:44 |
Reporter | Soul | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | Microsoft Windows 10 | OS Version | ||
Product Version | 3.1-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0003784: Mouse view desyncs when using SR50 | ||||
Description | With 0003314 fixed, a new issue was brought to light: when using SR50 (the one-key implementation as seen in Steps To Reproduce), your view gets slightly desync'd and snaps back to an angle roughly 1 tic before you pressed the SR50 key. This only happens when smooth_mouse 0. This problem was also present in older versions of GZDoom, but it has since been fixed there. Unfortunately, I wouldn't know where to find it, but I'd assume all that must be done to resolve this is to port over their mouse fix. | ||||
Steps To Reproduce | - Add the one-key SR50 alias seen here:'https://zandronum.com/forum/viewtopic.php?t=469 [^]' - Press the SR50 key while doing hard turns; - Notice your view "snapping" back at the immediate previous angle you were looking at before pressing the SR50 key. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2020-05-04 03:56 | Soul | New Issue | |||
2020-05-04 04:14 | Soul | Note Added: 0021307 | |||
2020-05-07 19:44 | Ru5tK1ng | Note Added: 0021327 | |||
2020-05-28 23:44 | Soul | Note Added: 0021346 |
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