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IDProjectCategoryView StatusDate SubmittedLast Update
0003781Zandronum[All Projects] Bugpublic2020-04-22 17:072024-01-29 22:31
Reporterphineas 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSVariesOS VersionVaries
Product Version 
Target VersionFixed in Version 
Summary0003781: What is the proper behavior for FLOATBOB?
DescriptionI've written it all up on a small webpage at:

'http://chapsoftware.com/floatBob.htm [^]'

Basically, the blue potion bottles sink below the flat/floor surface.
I don't know if this is intentional or not. Even using this feature
was difficult for me to research. I like to test my levels in multiple
engines with an eye for detail like this.
Steps To Reproducezandronum -file tlsd2004.wad -warp 2
Additional InformationIf this is not a bug, but a feature, please advise me as such.
Right now, I think it looks dorky as hell.
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-  Notes
User avatar (0021280)
sosleepy (reporter)
2020-04-25 02:27

Play with Adjust Sprite Clipping in Display Options -> OpenGL Options -> Preferences; this only happens in OpenGL Renderer, not Software Renderer. GZDoom devs are likely aware of this issue, they probably don't think it is a bug.
User avatar (0021282)
phineas (reporter)
2020-04-25 19:02

True that! I had to turn off the OpenGL and switch to Software Renderer. In Adjust Sprite Clipping, options are Never, Smart, Smarter and Always. Well, dorky potion bottles in all four cases. Thanks! It's not a critical part of my WAD file so I think I'm going to keep the floatbob and if peeps don't like that behavior under OpenGL, they can switch to software renderer like me. So there, nyah!

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- Issue History
Date Modified Username Field Change
2020-04-22 17:07 phineas New Issue
2020-04-25 02:27 sosleepy Note Added: 0021280
2020-04-25 19:02 phineas Note Added: 0021282
2024-01-29 22:31 Ru5tK1ng Status new => closed
2024-01-29 22:31 Ru5tK1ng Resolution open => no change required






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