MantisBT - Zandronum
View Issue Details
0003781Zandronum[All Projects] Bugpublic2020-04-22 17:072020-04-25 19:02
phineas 
 
normalminoralways
newopen 
VariesVaries
 
 
0003781: What is the proper behavior for FLOATBOB?
I've written it all up on a small webpage at:

http://chapsoftware.com/floatBob.htm [^]

Basically, the blue potion bottles sink below the flat/floor surface.
I don't know if this is intentional or not. Even using this feature
was difficult for me to research. I like to test my levels in multiple
engines with an eye for detail like this.
zandronum -file tlsd2004.wad -warp 2
If this is not a bug, but a feature, please advise me as such.
Right now, I think it looks dorky as hell.
No tags attached.
Issue History
2020-04-22 17:07phineasNew Issue
2020-04-25 02:27sosleepyNote Added: 0021280
2020-04-25 19:02phineasNote Added: 0021282

Notes
(0021280)
sosleepy   
2020-04-25 02:27   
Play with Adjust Sprite Clipping in Display Options -> OpenGL Options -> Preferences; this only happens in OpenGL Renderer, not Software Renderer. GZDoom devs are likely aware of this issue, they probably don't think it is a bug.
(0021282)
phineas   
2020-04-25 19:02   
True that! I had to turn off the OpenGL and switch to Software Renderer. In Adjust Sprite Clipping, options are Never, Smart, Smarter and Always. Well, dorky potion bottles in all four cases. Thanks! It's not a critical part of my WAD file so I think I'm going to keep the floatbob and if peeps don't like that behavior under OpenGL, they can switch to software renderer like me. So there, nyah!