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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000373||Zandronum||[All Projects] Bug||public||2011-04-08 19:24||2011-04-16 23:50|
|Target Version||Fixed in Version|
|Summary||0000373: Death in survival results in odd behavior|
|Description||This has been around for awhile.|
When a player dies in regular survival, they won't leave a corpse behind.
If the class has a custom death state, however; It will leave a 'ghost' behind that will disappear when the player 'officially' spectates.
This issue is easily reproduced in all versions of WDI; Especially the latest versions that contain 'fake' bodies.
Will attach a screenshot soon.
|Attached Files||hidething_test_01.wad [^] (659 bytes) 2011-04-08 21:04|
Actually, this isn't specific to survival mode. If the last death frame is "TNT1 A -1", the PLAY A frame will be displayed instead.
While we're at it: Newly connected clients aren't informed about whether actors have called A_HideThing or not, and it (A_HideThing) doesn't seem to work properly on players.
|We tried it using TNT1 A 1 wait instead and got similar results.|
It is to be expected though. For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.
On a side note, if the spawn state is defined like this:
The chasecam will not work properly when you are standing still.
Torr Samaho (administrator)
> . For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.
So the whole issue is not a Skulltag bug then?
|It is apparently the ZDoom behavior. But the A_HideThing issues are still valid here though.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2011-04-08 19:24||ConflagratedCanine||New Issue|
|2011-04-08 20:42||unknownna||Note Added: 0001313|
|2011-04-08 21:04||unknownna||File Added: hidething_test_01.wad|
|2011-04-08 21:07||unknownna||Status||new => confirmed|
|2011-04-12 21:49||ConflagratedCanine||Note Added: 0001358|
|2011-04-12 23:30||unknownna||Note Added: 0001359|
|2011-04-13 01:03||Torr Samaho||Note Added: 0001360|
|2011-04-16 23:50||unknownna||Note Added: 0001378|
|2012-06-09 13:22||Torr Samaho||Category||General => Bug|
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