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IDProjectCategoryView StatusDate SubmittedLast Update
0000373Zandronum[All Projects] Bugpublic2011-04-08 19:242023-08-16 11:20
ReporterConflagratedCanine 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000373: Death in survival results in odd behavior
DescriptionThis has been around for awhile.
When a player dies in regular survival, they won't leave a corpse behind.
If the class has a custom death state, however; It will leave a 'ghost' behind that will disappear when the player 'officially' spectates.

This issue is easily reproduced in all versions of WDI; Especially the latest versions that contain 'fake' bodies.

Will attach a screenshot soon.
Attached Files? file icon hidething_test_01.wad [^] (659 bytes) 2011-04-08 21:04

- Relationships

-  Notes
User avatar (0001313)
unknownna (updater)
2011-04-08 20:42

Actually, this isn't specific to survival mode. If the last death frame is "TNT1 A -1", the PLAY A frame will be displayed instead.

While we're at it: Newly connected clients aren't informed about whether actors have called A_HideThing or not, and it (A_HideThing) doesn't seem to work properly on players.
User avatar (0001358)
ConflagratedCanine (reporter)
2011-04-12 21:49

We tried it using TNT1 A 1 wait instead and got similar results.
User avatar (0001359)
unknownna (updater)
2011-04-12 23:30

It is to be expected though. For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.

On a side note, if the spawn state is defined like this:

Spawn:
        TNT1 A -1
        Loop


The chasecam will not work properly when you are standing still.
User avatar (0001360)
Torr Samaho (administrator)
2011-04-13 01:03

> . For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.

So the whole issue is not a Skulltag bug then?
User avatar (0001378)
unknownna (updater)
2011-04-16 23:50

It is apparently the ZDoom behavior. But the A_HideThing issues are still valid here though.
User avatar (0022909)
Fused (reporter)
2023-08-16 11:20

This issue is still present in 3.2-alpha. One added detail I have here is that in my case it happens with morphed actors, and TNT1 A -1 is not directly related.

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- Issue History
Date Modified Username Field Change
2011-04-08 19:24 ConflagratedCanine New Issue
2011-04-08 20:42 unknownna Note Added: 0001313
2011-04-08 21:04 unknownna File Added: hidething_test_01.wad
2011-04-08 21:07 unknownna Status new => confirmed
2011-04-12 21:49 ConflagratedCanine Note Added: 0001358
2011-04-12 23:30 unknownna Note Added: 0001359
2011-04-13 01:03 Torr Samaho Note Added: 0001360
2011-04-16 23:50 unknownna Note Added: 0001378
2012-06-09 13:22 Torr Samaho Category General => Bug
2023-08-16 11:20 Fused Note Added: 0022909






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