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Actually, this isn't specific to survival mode. If the last death frame is "TNT1 A -1", the PLAY A frame will be displayed instead.
While we're at it: Newly connected clients aren't informed about whether actors have called A_HideThing or not, and it (A_HideThing) doesn't seem to work properly on players. |
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We tried it using TNT1 A 1 wait instead and got similar results. |
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It is to be expected though. For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.
On a side note, if the spawn state is defined like this:
Spawn:
TNT1 A -1
Loop
The chasecam will not work properly when you are standing still. |
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> . For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.
So the whole issue is not a Skulltag bug then? |
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It is apparently the ZDoom behavior. But the A_HideThing issues are still valid here though. |
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(0022909)
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Fused
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2023-08-16 11:20
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This issue is still present in 3.2-alpha. One added detail I have here is that in my case it happens with morphed actors, and TNT1 A -1 is not directly related. |
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