MantisBT - Zandronum
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0000373Zandronum[All Projects] Bugpublic2011-04-08 19:242023-08-16 11:20
ConflagratedCanine 
 
normalminoralways
confirmedopen 
98d 
 
0000373: Death in survival results in odd behavior
This has been around for awhile.
When a player dies in regular survival, they won't leave a corpse behind.
If the class has a custom death state, however; It will leave a 'ghost' behind that will disappear when the player 'officially' spectates.

This issue is easily reproduced in all versions of WDI; Especially the latest versions that contain 'fake' bodies.

Will attach a screenshot soon.
No tags attached.
? hidething_test_01.wad (659) 2011-04-08 21:04
https://zandronum.com/tracker/file_download.php?file_id=237&type=bug
Issue History
2011-04-08 19:24ConflagratedCanineNew Issue
2011-04-08 20:42unknownnaNote Added: 0001313
2011-04-08 21:04unknownnaFile Added: hidething_test_01.wad
2011-04-08 21:07unknownnaStatusnew => confirmed
2011-04-12 21:49ConflagratedCanineNote Added: 0001358
2011-04-12 23:30unknownnaNote Added: 0001359
2011-04-13 01:03Torr SamahoNote Added: 0001360
2011-04-16 23:50unknownnaNote Added: 0001378
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2023-08-16 11:20FusedNote Added: 0022909

Notes
(0001313)
unknownna   
2011-04-08 20:42   
Actually, this isn't specific to survival mode. If the last death frame is "TNT1 A -1", the PLAY A frame will be displayed instead.

While we're at it: Newly connected clients aren't informed about whether actors have called A_HideThing or not, and it (A_HideThing) doesn't seem to work properly on players.
(0001358)
ConflagratedCanine   
2011-04-12 21:49   
We tried it using TNT1 A 1 wait instead and got similar results.
(0001359)
unknownna   
2011-04-12 23:30   
It is to be expected though. For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.

On a side note, if the spawn state is defined like this:

Spawn:
        TNT1 A -1
        Loop


The chasecam will not work properly when you are standing still.
(0001360)
Torr Samaho   
2011-04-13 01:03   
> . For some reason, TNT1 A frames in the player states (except Spawn) display the PLAY A frame instead. This behavior is also present in ZDoom.

So the whole issue is not a Skulltag bug then?
(0001378)
unknownna   
2011-04-16 23:50   
It is apparently the ZDoom behavior. But the A_HideThing issues are still valid here though.
(0022909)
Fused   
2023-08-16 11:20   
This issue is still present in 3.2-alpha. One added detail I have here is that in my case it happens with morphed actors, and TNT1 A -1 is not directly related.