Zandronum Chat @ irc.zandronum.com
#zandronum
Get the latest version: 3.0
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003698Zandronum[All Projects] Bugpublic2019-08-14 15:562019-08-14 15:56
ReporterHiM 
Assigned To 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003698: Zandronum client crash after VIRTUAL SYNC changes
DescriptionChanging VIRTUAL SYNC settings in control panel off and later on results in client crash. Happens when VIRTUAL SYNC is set back to "on".
Occured multiple times, but not always.
Steps To ReproduceStored settings on client launch:
vid_maxfps is set to 200.
cl_capfps is set to FALSE.
vid_vsync is TRUE.
Software rendered.

Game is started, console command "VID_FPS" is set to TRUE to show FPS.
As per monitor refresh rate 60Hz, approx 60 FPS are generated.
In controls VIRTUAL SYNC option is set to OFF (vid_vsync=FALSE).
Frame rate go up to 200 (max set to 200). Game is played with 200 frames per second. After a while, in controls VIRTUAL SYNC option is set to ON (vid_vsync=TRUE) - client crashes.

Additional InformationGraphics driver Intel HD 4000, Windows 10 Pro, monitor refresh rate 60Hz.
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2019-08-14 15:56 HiM New Issue






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2019 MantisBT Team
Powered by Mantis Bugtracker