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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003698||Zandronum||[All Projects] Bug||public||2019-08-14 15:56||2019-08-14 15:56|
|Target Version||Fixed in Version|
|Summary||0003698: Zandronum client crash after VIRTUAL SYNC changes|
|Description||Changing VIRTUAL SYNC settings in control panel off and later on results in client crash. Happens when VIRTUAL SYNC is set back to "on".|
Occured multiple times, but not always.
|Steps To Reproduce||Stored settings on client launch:|
vid_maxfps is set to 200.
cl_capfps is set to FALSE.
vid_vsync is TRUE.
Game is started, console command "VID_FPS" is set to TRUE to show FPS.
As per monitor refresh rate 60Hz, approx 60 FPS are generated.
In controls VIRTUAL SYNC option is set to OFF (vid_vsync=FALSE).
Frame rate go up to 200 (max set to 200). Game is played with 200 frames per second. After a while, in controls VIRTUAL SYNC option is set to ON (vid_vsync=TRUE) - client crashes.
|Additional Information||Graphics driver Intel HD 4000, Windows 10 Pro, monitor refresh rate 60Hz.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2019-08-14 15:56||HiM||New Issue|
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