MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003698 | Zandronum | [All Projects] Bug | public | 2019-08-14 15:56 | 2024-03-01 05:19 |
| Reporter | HiM | ||||
| Assigned To | |||||
| Priority | normal | Severity | crash | Reproducibility | sometimes |
| Status | closed | Resolution | no change required | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.0 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0003698: Zandronum client crash after VIRTUAL SYNC changes | ||||
| Description | Changing VIRTUAL SYNC settings in control panel off and later on results in client crash. Happens when VIRTUAL SYNC is set back to "on". Occured multiple times, but not always. | ||||
| Steps To Reproduce | Stored settings on client launch: vid_maxfps is set to 200. cl_capfps is set to FALSE. vid_vsync is TRUE. Software rendered. Game is started, console command "VID_FPS" is set to TRUE to show FPS. As per monitor refresh rate 60Hz, approx 60 FPS are generated. In controls VIRTUAL SYNC option is set to OFF (vid_vsync=FALSE). Frame rate go up to 200 (max set to 200). Game is played with 200 frames per second. After a while, in controls VIRTUAL SYNC option is set to ON (vid_vsync=TRUE) - client crashes. | ||||
| Additional Information | Graphics driver Intel HD 4000, Windows 10 Pro, monitor refresh rate 60Hz. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2019-08-14 15:56 | HiM | New Issue | |||
| 2024-03-01 05:19 | Ru5tK1ng | Note Added: 0023149 | |||
| 2024-03-01 05:19 | Ru5tK1ng | Status | new => closed | ||
| 2024-03-01 05:19 | Ru5tK1ng | Resolution | open => no change required | ||
| Notes | |||||
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