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IDProjectCategoryView StatusDate SubmittedLast Update
0003614Zandronum[All Projects] Bugpublic2019-02-17 21:162024-03-01 05:29
ReporterDrPyspy 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003614: 3D models have odd issues with 3d floor lighting
DescriptionIn Zandronum 3.0, the models react oddly when used in sectors that use 3D floors.

Here is a picture of how it looks in GZDoom 3.7.0:'https://i.imgur.com/aMevn5q.png [^]'

Here is how it ends up looking in Zandronum 3.0:'https://i.imgur.com/7kBfTDG.png [^]'

I have made an example pk3 with the bug in action.
Attached Files? file icon CrateLightTest.pk3 [^] (41,454 bytes) 2019-02-17 21:16

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-  Notes
User avatar (0020442)
Edward-san (developer)
2019-03-12 10:56
edited on: 2019-03-12 10:57

Can you check GZDoom 1.8.6 and see if it happens also there? If yes, can you check all the GZDoom versions between 1.8.6 and 3.7 and see when it's fixed?

User avatar (0023151)
Ru5tK1ng (updater)
2024-03-01 05:29

Looks like this doesn't occur in GZDoom 2.x possibly due to the newer OGL renderer.

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- Issue History
Date Modified Username Field Change
2019-02-17 21:16 DrPyspy New Issue
2019-02-17 21:16 DrPyspy File Added: CrateLightTest.pk3
2019-03-12 10:56 Edward-san Note Added: 0020442
2019-03-12 10:56 Edward-san Status new => feedback
2019-03-12 10:57 Edward-san Note Edited: 0020442 View Revisions
2024-03-01 05:29 Ru5tK1ng Note Added: 0023151






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