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IDProjectCategoryView StatusDate SubmittedLast Update
0003614Zandronum[All Projects] Bugpublic2019-02-17 21:162019-03-12 10:57
ReporterDrPyspy 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003614: 3D models have odd issues with 3d floor lighting
DescriptionIn Zandronum 3.0, the models react oddly when used in sectors that use 3D floors.

Here is a picture of how it looks in GZDoom 3.7.0:https://i.imgur.com/aMevn5q.png [^]

Here is how it ends up looking in Zandronum 3.0:https://i.imgur.com/7kBfTDG.png [^]

I have made an example pk3 with the bug in action.
Attached Files? file icon CrateLightTest.pk3 [^] (41,454 bytes) 2019-02-17 21:16

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-  Notes
User avatar (0020442)
Edward-san (developer)
2019-03-12 10:56
edited on: 2019-03-12 10:57

Can you check GZDoom 1.8.6 and see if it happens also there? If yes, can you check all the GZDoom versions between 1.8.6 and 3.7 and see when it's fixed?


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- Issue History
Date Modified Username Field Change
2019-02-17 21:16 DrPyspy New Issue
2019-02-17 21:16 DrPyspy File Added: CrateLightTest.pk3
2019-03-12 10:56 Edward-san Note Added: 0020442
2019-03-12 10:56 Edward-san Status new => feedback
2019-03-12 10:57 Edward-san Note Edited: 0020442 View Revisions






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