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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003614 | Zandronum | [All Projects] Bug | public | 2019-02-17 21:16 | 2024-03-01 05:29 | ||||||||
Reporter | DrPyspy | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003614: 3D models have odd issues with 3d floor lighting | ||||||||||||
Description | In Zandronum 3.0, the models react oddly when used in sectors that use 3D floors. Here is a picture of how it looks in GZDoom 3.7.0:'https://i.imgur.com/aMevn5q.png [^]' Here is how it ends up looking in Zandronum 3.0:'https://i.imgur.com/7kBfTDG.png [^]' I have made an example pk3 with the bug in action. | ||||||||||||
Attached Files | CrateLightTest.pk3 [^] (41,454 bytes) 2019-02-17 21:16 | ||||||||||||
Notes | |
(0020442) Edward-san (developer) 2019-03-12 10:56 edited on: 2019-03-12 10:57 |
Can you check GZDoom 1.8.6 and see if it happens also there? If yes, can you check all the GZDoom versions between 1.8.6 and 3.7 and see when it's fixed? |
(0023151) Ru5tK1ng (updater) 2024-03-01 05:29 |
Looks like this doesn't occur in GZDoom 2.x possibly due to the newer OGL renderer. |
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Issue History | |||
Date Modified | Username | Field | Change |
2019-02-17 21:16 | DrPyspy | New Issue | |
2019-02-17 21:16 | DrPyspy | File Added: CrateLightTest.pk3 | |
2019-03-12 10:56 | Edward-san | Note Added: 0020442 | |
2019-03-12 10:56 | Edward-san | Status | new => feedback |
2019-03-12 10:57 | Edward-san | Note Edited: 0020442 | View Revisions |
2024-03-01 05:29 | Ru5tK1ng | Note Added: 0023151 |
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