MantisBT - Zandronum
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0003614Zandronum[All Projects] Bugpublic2019-02-17 21:162024-03-01 05:29
DrPyspy 
 
normalminorsometimes
feedbackopen 
MicrosoftWindowsXP/Vista/7
3.0 
 
0003614: 3D models have odd issues with 3d floor lighting
In Zandronum 3.0, the models react oddly when used in sectors that use 3D floors.

Here is a picture of how it looks in GZDoom 3.7.0:'https://i.imgur.com/aMevn5q.png [^]'

Here is how it ends up looking in Zandronum 3.0:'https://i.imgur.com/7kBfTDG.png [^]'

I have made an example pk3 with the bug in action.
No tags attached.
? CrateLightTest.pk3 (41,454) 2019-02-17 21:16
https://zandronum.com/tracker/file_download.php?file_id=2459&type=bug
Issue History
2019-02-17 21:16DrPyspyNew Issue
2019-02-17 21:16DrPyspyFile Added: CrateLightTest.pk3
2019-03-12 10:56Edward-sanNote Added: 0020442
2019-03-12 10:56Edward-sanStatusnew => feedback
2019-03-12 10:57Edward-sanNote Edited: 0020442bug_revision_view_page.php?bugnote_id=20442#r12453
2024-03-01 05:29Ru5tK1ngNote Added: 0023151

Notes
(0020442)
Edward-san   
2019-03-12 10:56   
(edited on: 2019-03-12 10:57)
Can you check GZDoom 1.8.6 and see if it happens also there? If yes, can you check all the GZDoom versions between 1.8.6 and 3.7 and see when it's fixed?

(0023151)
Ru5tK1ng   
2024-03-01 05:29   
Looks like this doesn't occur in GZDoom 2.x possibly due to the newer OGL renderer.