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IDProjectCategoryView StatusDate SubmittedLast Update
0003612Zandronum[All Projects] Bugpublic2019-02-16 19:122019-02-16 19:55
ReporterFilystea 
Assigned To 
PriorityimmediateSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003612: Introduce explode damage type.
Descriptionint A_Explode [(int damage [, int radius [, int flags [, bool alert [, int fulldamageradius [, int nails [, int naildamage [, str pufftype [, str damagetype]]]]]]]])]


Script error, "hmodMain0_906.pk3:monsters/revenants/revenantbrawlerm50/revenantbrawlerm50.dec" line 109:
Expected ')', got ','.
Steps To Reproduceuse A_Explode in decorate code with you know...


WITH DAMAGE TYPE

It wont start
Additional Informationnothing more.
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User avatar (0020397)
Filystea (reporter)
2019-02-16 19:55

Ahh can hack this via using missile with damage type. K.
Fuck it. Forgot about this hacky solution. Tho you could think about adding it so there is no need to bloat the code.

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- Issue History
Date Modified Username Field Change
2019-02-16 19:12 Filystea New Issue
2019-02-16 19:55 Filystea Note Added: 0020397






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