MantisBT - Zandronum
View Issue Details
0003612Zandronum[All Projects] Bugpublic2019-02-16 19:122024-03-01 05:30
Filystea 
 
immediatemajoralways
confirmedbackport later 
 
 
0003612: Introduce explode damage type.
int A_Explode [(int damage [, int radius [, int flags [, bool alert [, int fulldamageradius [, int nails [, int naildamage [, str pufftype [, str damagetype]]]]]]]])]


Script error, "hmodMain0_906.pk3:monsters/revenants/revenantbrawlerm50/revenantbrawlerm50.dec" line 109:
Expected ')', got ','.
use A_Explode in decorate code with you know...


WITH DAMAGE TYPE

It wont start
nothing more.
No tags attached.
Issue History
2019-02-16 19:12FilysteaNew Issue
2019-02-16 19:55FilysteaNote Added: 0020397
2024-03-01 05:30Ru5tK1ngStatusnew => confirmed
2024-03-01 05:30Ru5tK1ngResolutionopen => backport later

Notes
(0020397)
Filystea   
2019-02-16 19:55   
Ahh can hack this via using missile with damage type. K.
Fuck it. Forgot about this hacky solution. Tho you could think about adding it so there is no need to bloat the code.