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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003612 | Zandronum | [All Projects] Bug | public | 2019-02-16 19:12 | 2024-03-01 05:30 | ||||||||
Reporter | Filystea | ||||||||||||
Assigned To | |||||||||||||
Priority | immediate | Severity | major | Reproducibility | always | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003612: Introduce explode damage type. | ||||||||||||
Description | int A_Explode [(int damage [, int radius [, int flags [, bool alert [, int fulldamageradius [, int nails [, int naildamage [, str pufftype [, str damagetype]]]]]]]])] Script error, "hmodMain0_906.pk3:monsters/revenants/revenantbrawlerm50/revenantbrawlerm50.dec" line 109: Expected ')', got ','. | ||||||||||||
Steps To Reproduce | use A_Explode in decorate code with you know... WITH DAMAGE TYPE It wont start | ||||||||||||
Additional Information | nothing more. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0020397) Filystea (reporter) 2019-02-16 19:55 |
Ahh can hack this via using missile with damage type. K. Fuck it. Forgot about this hacky solution. Tho you could think about adding it so there is no need to bloat the code. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2019-02-16 19:12 | Filystea | New Issue | |
2019-02-16 19:55 | Filystea | Note Added: 0020397 | |
2024-03-01 05:30 | Ru5tK1ng | Status | new => confirmed |
2024-03-01 05:30 | Ru5tK1ng | Resolution | open => backport later |
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