Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003612Zandronum[All Projects] Bugpublic2019-02-16 19:122024-03-01 05:30
ReporterFilystea 
Assigned To 
PriorityimmediateSeveritymajorReproducibilityalways
StatusconfirmedResolutionbackport later 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003612: Introduce explode damage type.
Descriptionint A_Explode [(int damage [, int radius [, int flags [, bool alert [, int fulldamageradius [, int nails [, int naildamage [, str pufftype [, str damagetype]]]]]]]])]


Script error, "hmodMain0_906.pk3:monsters/revenants/revenantbrawlerm50/revenantbrawlerm50.dec" line 109:
Expected ')', got ','.
Steps To Reproduceuse A_Explode in decorate code with you know...


WITH DAMAGE TYPE

It wont start
Additional Informationnothing more.
Attached Files

- Relationships

-  Notes
User avatar (0020397)
Filystea (reporter)
2019-02-16 19:55

Ahh can hack this via using missile with damage type. K.
Fuck it. Forgot about this hacky solution. Tho you could think about adding it so there is no need to bloat the code.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2019-02-16 19:12 Filystea New Issue
2019-02-16 19:55 Filystea Note Added: 0020397
2024-03-01 05:30 Ru5tK1ng Status new => confirmed
2024-03-01 05:30 Ru5tK1ng Resolution open => backport later






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker