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IDProjectCategoryView StatusDate SubmittedLast Update
0000360Zandronum[All Projects] Suggestionpublic2011-04-01 03:042024-03-12 09:15
Reporterunknownna 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000360: Vanilla view behavior when moving around different heights
DescriptionThe player view isn't *interpolated* when you run on steps in Vanilla Doom compared to the smooth view in (G)ZDoom/Skulltag.
Steps To ReproduceRun on the steps in MAP01 with Chocolate Doom or ZDoom 1.22. The behavior should also be present in Odamex.
Additional InformationAccording to Gez, this could be a client option.
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User avatar (0023376)
unknownna (updater)
2024-03-12 09:15

Looking back, this is simply interpolation. No need to change it.

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- Issue History
Date Modified Username Field Change
2011-04-01 03:04 unknownna New Issue
2014-06-10 15:44 Watermelon Status new => feedback
2024-03-12 09:15 unknownna Note Added: 0023376
2024-03-12 09:15 unknownna Status feedback => new
2024-03-12 09:15 unknownna Status new => closed
2024-03-12 09:15 unknownna Resolution open => no change required






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