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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000360 | Zandronum | [All Projects] Suggestion | public | 2011-04-01 03:04 | 2024-03-12 09:15 | ||||
| Reporter | unknownna | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000360: Vanilla view behavior when moving around different heights | ||||||||
| Description | The player view isn't *interpolated* when you run on steps in Vanilla Doom compared to the smooth view in (G)ZDoom/Skulltag. | ||||||||
| Steps To Reproduce | Run on the steps in MAP01 with Chocolate Doom or ZDoom 1.22. The behavior should also be present in Odamex. | ||||||||
| Additional Information | According to Gez, this could be a client option. | ||||||||
| Attached Files | |||||||||
Notes |
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unknownna (updater) 2024-03-12 09:15 |
Looking back, this is simply interpolation. No need to change it. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-04-01 03:04 | unknownna | New Issue | |
| 2014-06-10 15:44 | Watermelon | Status | new => feedback |
| 2024-03-12 09:15 | unknownna | Note Added: 0023376 | |
| 2024-03-12 09:15 | unknownna | Status | feedback => new |
| 2024-03-12 09:15 | unknownna | Status | new => closed |
| 2024-03-12 09:15 | unknownna | Resolution | open => no change required |
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