MantisBT - Zandronum
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0000360Zandronum[All Projects] Suggestionpublic2011-04-01 03:042024-03-12 09:15
unknownna 
 
normalfeatureN/A
closedno change required 
98d 
 
0000360: Vanilla view behavior when moving around different heights
The player view isn't *interpolated* when you run on steps in Vanilla Doom compared to the smooth view in (G)ZDoom/Skulltag.
Run on the steps in MAP01 with Chocolate Doom or ZDoom 1.22. The behavior should also be present in Odamex.
According to Gez, this could be a client option.
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Issue History
2011-04-01 03:04unknownnaNew Issue
2014-06-10 15:44WatermelonStatusnew => feedback
2024-03-12 09:15unknownnaNote Added: 0023376
2024-03-12 09:15unknownnaStatusfeedback => new
2024-03-12 09:15unknownnaStatusnew => closed
2024-03-12 09:15unknownnaResolutionopen => no change required

Notes
(0023376)
unknownna   
2024-03-12 09:15   
Looking back, this is simply interpolation. No need to change it.