MantisBT - Zandronum |
| View Issue Details |
|
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000360 | Zandronum | [All Projects] Suggestion | public | 2011-04-01 03:04 | 2024-03-12 09:15 |
|
| Reporter | unknownna | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | |
| Platform | | OS | | OS Version | |
| Product Version | 98d | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0000360: Vanilla view behavior when moving around different heights |
| Description | The player view isn't *interpolated* when you run on steps in Vanilla Doom compared to the smooth view in (G)ZDoom/Skulltag. |
| Steps To Reproduce | Run on the steps in MAP01 with Chocolate Doom or ZDoom 1.22. The behavior should also be present in Odamex. |
| Additional Information | According to Gez, this could be a client option. |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | |
|
| Issue History |
| Date Modified | Username | Field | Change |
| 2011-04-01 03:04 | unknownna | New Issue | |
| 2014-06-10 15:44 | Watermelon | Status | new => feedback |
| 2024-03-12 09:15 | unknownna | Note Added: 0023376 | |
| 2024-03-12 09:15 | unknownna | Status | feedback => new |
| 2024-03-12 09:15 | unknownna | Status | new => closed |
| 2024-03-12 09:15 | unknownna | Resolution | open => no change required |