Zandronum Chat @
Get the latest version: 3.0
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003585Zandronum[All Projects] Suggestionpublic2018-12-18 21:152018-12-19 02:58
Assigned To 
PrioritylowSeveritytrivialReproducibilityhave not tried
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003585: states entering
DescriptionSeems even if state is not entered becuase of jump random picks not to enter. It still will play some frames that are soawned ON CLIENT SIDE, by A_SpawnItemEx

Not a huge bug but bug.
Steps To ReproduceOne day ill try to make example wad.
Attached Files

- Relationships

-  Notes
User avatar (0020270)
Blzut3 (administrator)
2018-12-19 02:58

This is called client side prediction necessary in an asynchronous game. If you don't want it you can use a duration of -1 on your A_Jump state (since the action function executes on state transition the duration of a state with a guaranteed jump doesn't matter). Or you can use GZDoom multiplayer which is synchronous.

Obviously a client can't predict what the server RNG will return so Zandronum's behavior is to assume the jump is not taken (i.e. go on to the next state) until it gets feedback from the server.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-12-18 21:15 Filystea New Issue
2018-12-19 02:58 Blzut3 Note Added: 0020270
2018-12-19 02:58 Blzut3 Status new => resolved
2018-12-19 02:58 Blzut3 Resolution open => no change required
2018-12-19 02:58 Blzut3 Assigned To => Blzut3
2018-12-19 02:58 Blzut3 Assigned To Blzut3 =>

Questions or other issues? Contact Us.


Copyright © 2000 - 2019 MantisBT Team
Powered by Mantis Bugtracker