MantisBT - Zandronum
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0003585Zandronum[All Projects] Suggestionpublic2018-12-18 21:152018-12-19 02:58
Filystea 
 
lowtrivialhave not tried
resolvedno change required 
 
 
0003585: states entering
Seems even if state is not entered becuase of jump random picks not to enter. It still will play some frames that are soawned ON CLIENT SIDE, by A_SpawnItemEx

Not a huge bug but bug.
One day ill try to make example wad.
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Issue History
2018-12-18 21:15FilysteaNew Issue
2018-12-19 02:58Blzut3Note Added: 0020270
2018-12-19 02:58Blzut3Statusnew => resolved
2018-12-19 02:58Blzut3Resolutionopen => no change required
2018-12-19 02:58Blzut3Assigned To => Blzut3
2018-12-19 02:58Blzut3Assigned ToBlzut3 =>

Notes
(0020270)
Blzut3   
2018-12-19 02:58   
This is called client side prediction necessary in an asynchronous game. If you don't want it you can use a duration of -1 on your A_Jump state (since the action function executes on state transition the duration of a state with a guaranteed jump doesn't matter). Or you can use GZDoom multiplayer which is synchronous.

Obviously a client can't predict what the server RNG will return so Zandronum's behavior is to assume the jump is not taken (i.e. go on to the next state) until it gets feedback from the server.