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IDProjectCategoryView StatusDate SubmittedLast Update
0003566Zandronum[All Projects] Bugpublic2018-11-04 14:562020-11-29 20:31
ReporterIvan 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
Statusneeds testingResolutionopen 
PlatformOSOS Version
Product Version3.0 
Target VersionFixed in Version 
Summary0003566: Major desync of player health between client and server
DescriptionWhen player health goes above 65k (Didn't happen on 32k) the client thinks the player is dead and will try to lower the weapon repeatedly but can otherwise play properly, shoot monsters, get shot by monsters etc. I think this is a desync, but not sure. Hopefully this can get fixed as one of my mods makes liberal use of high values for player health.
Steps To Reproduce1. Join any game, preferably coop or survival.
2. Go to console and type "puke 1"
3. Watch it mess up.
Attached Files? file icon playerhealthtest.pk3 [^] (539 bytes) 2018-11-04 14:56

- Relationships

-  Notes
User avatar (0020174)
Korshun (reporter)
2018-11-16 19:12

Duplicate:https://zandronum.com/tracker/view.php?id=3050 [^]
User avatar (0020175)
Ivan (reporter)
2018-11-18 19:39

Oh so it is. This can be closed in that case.
User avatar (0021572)
Torr Samaho (administrator)
2020-11-29 20:31

I added Kaminski's patch for this.

Issue Community Support
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Supporters: Korshun
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-11-04 14:56 Ivan New Issue
2018-11-04 14:56 Ivan File Added: playerhealthtest.pk3
2018-11-16 19:12 Korshun Note Added: 0020174
2018-11-18 19:39 Ivan Note Added: 0020175
2020-11-29 20:31 Torr Samaho Note Added: 0021572
2020-11-29 20:31 Torr Samaho Status new => needs testing






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