MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003566 | Zandronum | [All Projects] Bug | public | 2018-11-04 14:56 | 2024-04-07 21:27 |
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Reporter | Ivan | |
Assigned To | | |
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 3.0 | |
Target Version | 3.1 | Fixed in Version | | |
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Summary | 0003566: Major desync of player health between client and server |
Description | When player health goes above 65k (Didn't happen on 32k) the client thinks the player is dead and will try to lower the weapon repeatedly but can otherwise play properly, shoot monsters, get shot by monsters etc. I think this is a desync, but not sure. Hopefully this can get fixed as one of my mods makes liberal use of high values for player health. |
Steps To Reproduce | 1. Join any game, preferably coop or survival.
2. Go to console and type "puke 1"
3. Watch it mess up. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | playerhealthtest.pk3 (539) 2018-11-04 14:56 /tracker/file_download.php?file_id=2439&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2018-11-04 14:56 | Ivan | New Issue | |
2018-11-04 14:56 | Ivan | File Added: playerhealthtest.pk3 | |
2018-11-16 19:12 | Korshun | Note Added: 0020174 | |
2018-11-18 19:39 | Ivan | Note Added: 0020175 | |
2020-11-29 20:31 | Torr Samaho | Note Added: 0021572 | |
2020-11-29 20:31 | Torr Samaho | Status | new => needs testing |
2024-04-07 21:27 | Ru5tK1ng | Note Added: 0023537 | |
2024-04-07 21:27 | Ru5tK1ng | Status | needs testing => resolved |
2024-04-07 21:27 | Ru5tK1ng | Resolution | open => fixed |
2024-04-07 21:27 | Ru5tK1ng | Target Version | => 3.1 |