MantisBT - Zandronum
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0003566Zandronum[All Projects] Bugpublic2018-11-04 14:562018-11-18 19:39
Ivan 
 
highmajoralways
newopen 
3.0 
 
0003566: Major desync of player health between client and server
When player health goes above 65k (Didn't happen on 32k) the client thinks the player is dead and will try to lower the weapon repeatedly but can otherwise play properly, shoot monsters, get shot by monsters etc. I think this is a desync, but not sure. Hopefully this can get fixed as one of my mods makes liberal use of high values for player health.
1. Join any game, preferably coop or survival.
2. Go to console and type "puke 1"
3. Watch it mess up.
No tags attached.
? playerhealthtest.pk3 (539) 2018-11-04 14:56
https://zandronum.com/tracker/file_download.php?file_id=2439&type=bug
Issue History
2018-11-04 14:56IvanNew Issue
2018-11-04 14:56IvanFile Added: playerhealthtest.pk3
2018-11-16 19:12KorshunNote Added: 0020174
2018-11-18 19:39IvanNote Added: 0020175

Notes
(0020174)
Korshun   
2018-11-16 19:12   
Duplicate:https://zandronum.com/tracker/view.php?id=3050 [^]
(0020175)
Ivan   
2018-11-18 19:39   
Oh so it is. This can be closed in that case.