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IDProjectCategoryView StatusDate SubmittedLast Update
0003565Zandronum[All Projects] Suggestionpublic2018-11-01 11:462018-11-03 15:31
ReporterFused 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1-beta 
Target VersionFixed in Version 
Summary0003565: cvar to disable spawnfog
DescriptionWould it be possible to have a cvar to remove the spawnfog on joining players, without fully removing teleportfog?

Teleportfog is always spawned, and in my mod is very distracting when people join midgame and are SetDeadSpectator'd immediatley. My only solution now is to fully remove fog, which I don't find a good solution at all.
Attached Filestxt file icon TeleportFog.txt [^] (549 bytes) 2018-11-03 15:28 [Show Content]

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-  Notes
User avatar (0020170)
Kaminsky (reporter)
2018-11-03 15:31

When an actor is spawned, the TeleportFog spawned with it doesn't have any target pointer assigned to it, but it will set its target to the actor if the actor is teleported.

What you can do is create a custom TeleportFog class which inherits and replaces the original one, then have it execute an ACS script upon spawning that checks if it has a target and removes it from the world if it doesn't.

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- Issue History
Date Modified Username Field Change
2018-11-01 11:46 Fused New Issue
2018-11-03 15:28 Kaminsky File Added: TeleportFog.txt
2018-11-03 15:31 Kaminsky Note Added: 0020170






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