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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003564 | Zandronum | [All Projects] Suggestion | public | 2018-11-01 11:44 | 2023-08-05 20:23 | ||||||||
| Reporter | Fused | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003564: Cvar to disable "x joined the game" | ||||||||||||
| Description | I use SetDeadSpectator() to simulate better joining/leaving in zandronum, but one problem I ran across is that I can't disable this message, which makes this appear everytime someone joins midgame and is SetDeadSpectator'd. Would it be possible to have a cvar to disable this? I can log my own join message. | ||||||||||||
| Attached Files | |||||||||||||
|  Notes | |
| Dusk (developer) 2019-06-04 19:34 | Would it help if the message was printed after 1 tic of the player joining? That should suppress the message in this case. I'd prefer not to add another cvar for this case. | 
| Fused (reporter) 2023-08-05 20:23 | Hi Dusk, sure, if `SetDeadSpectator()` omits the message when it's called within that time, then that suits me. | 
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| Supporters: | capodecima | 
| Opponents: | No one explicitly opposes this issue yet. | 
|  Issue History | |||
| Date Modified | Username | Field | Change | 
| 2018-11-01 11:44 | Fused | New Issue | |
| 2019-02-17 20:53 | Torr Samaho | Product Version | 3.1-beta => 3.0 | 
| 2019-06-04 19:34 | Dusk | Note Added: 0020721 | |
| 2019-06-04 19:34 | Dusk | Status | new => feedback | 
| 2023-08-05 20:23 | Fused | Note Added: 0022900 | |
| 2023-08-05 20:23 | Fused | Status | feedback => new | 
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