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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003471||Zandronum||[All Projects] Bug||public||2018-08-28 19:15||2018-08-28 19:16|
|Assigned To|| |
|Product Version||3.0|| |
|Target Version||Fixed in Version|| |
|Summary||0003471: Odd DeHackEd behavior breaks PWO since 3.0|
|Description||I just randomly noticed this while testing some IDL CTF in 3.1. I noticed that the client wouldn't pick up the shotgun after spawning even though I have it set higher than the pistol in my PWO options. I checked the options menu and noticed that the shotgun was missing from the list.|
It turns out that the wad has a custom DeHackEd patch that makes many of the monsters dormant. For some reason the definition for the shotgun guy causes it to break.
Sprite subnumber = 32768
Duration = -1
Next frame = 30
What happens here is that the spawn state has a duration of -1, which is fine, but then the next frame jumps to the shotgun flash state. And although it'll never be able to go there, it for some reason causes the shotgun to disappear from the PWO list in 3.0 compared to 2.1.2.
|Steps To Reproduce||1. zandronum -iwad doom2.wad -file deh_pwo.wad|
2. Go to the PWO menu. The shotgun will be missing from the list.
|Additional Information||This worked fine in 2.1.2.|
|Attached Files|| deh_pwo.wad [^] (323 bytes) 2018-08-28 19:15|
pwo_sg.png [^] (71,238 bytes) 2018-08-28 19:16