MantisBT - Zandronum
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0003471Zandronum[All Projects] Bugpublic2018-08-28 19:152024-03-07 12:11
unknownna 
 
highfeaturealways
confirmedopen 
3.0 
 
0003471: Odd DeHackEd behavior breaks PWO since 3.0
I just randomly noticed this while testing some IDL CTF in 3.1. I noticed that the client wouldn't pick up the shotgun after spawning even though I have it set higher than the pistol in my PWO options. I checked the options menu and noticed that the shotgun was missing from the list.

It turns out that the wad has a custom DeHackEd patch that makes many of the monsters dormant. For some reason the definition for the shotgun guy causes it to break.

Frame 207
Sprite subnumber = 32768
Duration = -1
Next frame = 30

What happens here is that the spawn state has a duration of -1, which is fine, but then the next frame jumps to the shotgun flash state. And although it'll never be able to go there, it for some reason causes the shotgun to disappear from the PWO list in 3.0 compared to 2.1.2.
1. zandronum -iwad doom2.wad -file deh_pwo.wad
2. Go to the PWO menu. The shotgun will be missing from the list.
This worked fine in 2.1.2.
No tags attached.
? deh_pwo.wad (323) 2018-08-28 19:15
/tracker/file_download.php?file_id=2367&type=bug
png pwo_sg.png (71,238) 2018-08-28 19:16
/tracker/file_download.php?file_id=2368&type=bug
png

png broken_pwo.png (64,848) 2024-03-07 12:11
/tracker/file_download.php?file_id=2911&type=bug
png
Issue History
2018-08-28 19:15unknownnaNew Issue
2018-08-28 19:15unknownnaFile Added: deh_pwo.wad
2018-08-28 19:16unknownnaFile Added: pwo_sg.png
2024-03-07 12:07unknownnaNote Added: 0023311
2024-03-07 12:07unknownnaPrioritynormal => high
2024-03-07 12:07unknownnaStatusnew => confirmed
2024-03-07 12:11unknownnaFile Added: broken_pwo.png

Notes
(0023311)
unknownna   
2024-03-07 12:07   
This is still broken in 3.1.

It should ideally be fixed since CTF players will complain.