Anonymous | Login | Signup for a new account | 2019-02-17 14:50 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003426 | Zandronum | [All Projects] Bug | public | 2018-05-15 08:28 | 2018-05-18 17:52 | ||||||||
Reporter | dbthanatos | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | minor | Reproducibility | sometimes | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003426: Duel makes some actors spawn at floor level | ||||||||||||
Description | In duel mode, some objects seem to spawn at floor level rather than Z height, but only after the countdown ends and match actually starts. Which makes me think it has to do with when the map is reinitialized after countdown. I however, cannot find a pattern as to why and in which cases it happens. The very same actor that spawns at floor level in this scenario might spawn fine in a different map under the same concept: Duel, 3d floor, countdown. | ||||||||||||
Steps To Reproduce | Sorry for big downloads 1. Download QCDE (http://www.moddb.com/mods/quake-champions-doom-edition/downloads/qc-doom-edition-v10-full-release) 2. Download QCDEmaps (http://www.moddb.com/mods/quake-champions-doom-edition/downloads/qcde-maps-deathmatch-mapset) 3. Run zandronum with both loaded 4. Console: "duel 1" "sv_itemrespawn 1" "map qcdl02" "addbot" (or connect from another client) 5. During the countdown, the armor will be in the right spot 6. When the countdown ends and match starts, armor will be below the 3d floor. 7. If you pick the armor (it will resoawn after 30 seconds), it will respawn above the 3d floor as expected. | ||||||||||||
Additional Information | Here's a video showing this issue and also how it looks in gzdoombuilder (position). I even added a bridge actor to try to "hold" the armor if the 3d floor failed, but still no luck. https://youtu.be/bHkhJWP6D2U [^] | ||||||||||||
Attached Files | |||||||||||||
![]() |
|
dbthanatos (reporter) 2018-05-15 08:43 |
Correction, the map name (in the linked version) is "QCDE08" |
Edward-san (developer) 2018-05-18 17:52 |
I'd rather wait that somebody could make a strongly reduced map out of this. |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Michaelis Ivory Duke |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2018-05-15 08:28 | dbthanatos | New Issue | |
2018-05-15 08:43 | dbthanatos | Note Added: 0019244 | |
2018-05-18 17:52 | Edward-san | Note Added: 0019248 | |
2018-05-18 17:52 | Edward-san | Status | new => feedback |
Copyright © 2000 - 2019 MantisBT Team |