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IDProjectCategoryView StatusDate SubmittedLast Update
0003426Zandronum[All Projects] Bugpublic2018-05-15 08:282018-05-18 17:52
Assigned To 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003426: Duel makes some actors spawn at floor level
DescriptionIn duel mode, some objects seem to spawn at floor level rather than Z height, but only after the countdown ends and match actually starts. Which makes me think it has to do with when the map is reinitialized after countdown.

I however, cannot find a pattern as to why and in which cases it happens. The very same actor that spawns at floor level in this scenario might spawn fine in a different map under the same concept: Duel, 3d floor, countdown.
Steps To ReproduceSorry for big downloads

1. Download QCDE (
2. Download QCDEmaps (
3. Run zandronum with both loaded
4. Console: "duel 1" "sv_itemrespawn 1" "map qcdl02" "addbot" (or connect from another client)
5. During the countdown, the armor will be in the right spot
6. When the countdown ends and match starts, armor will be below the 3d floor.
7. If you pick the armor (it will resoawn after 30 seconds), it will respawn above the 3d floor as expected.
Additional InformationHere's a video showing this issue and also how it looks in gzdoombuilder (position). I even added a bridge actor to try to "hold" the armor if the 3d floor failed, but still no luck. [^]
Attached Files

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-  Notes
User avatar (0019244)
dbthanatos (reporter)
2018-05-15 08:43

Correction, the map name (in the linked version) is "QCDE08"
User avatar (0019248)
Edward-san (developer)
2018-05-18 17:52

I'd rather wait that somebody could make a strongly reduced map out of this.

Issue Community Support
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Supporters: Michaelis Ivory Duke
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- Issue History
Date Modified Username Field Change
2018-05-15 08:28 dbthanatos New Issue
2018-05-15 08:43 dbthanatos Note Added: 0019244
2018-05-18 17:52 Edward-san Note Added: 0019248
2018-05-18 17:52 Edward-san Status new => feedback

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