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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003390 | Zandronum | [All Projects] Suggestion | public | 2018-03-02 13:25 | 2018-03-02 13:27 | ||||||||
Reporter | Korshun | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003390: Make server transmit correct ammo counts to clients to correct ammo count desyncs | ||||||||||||
Description | Zandronum has many bugs that can cause weapon desyncs on the client: 'https://zandronum.com/tracker/view.php?id=1041 [^]' 'https://zandronum.com/tracker/view.php?id=842 [^]' 'https://zandronum.com/tracker/view.php?id=3117 [^]' 'https://zandronum.com/tracker/view.php?id=2309 [^]' 'https://zandronum.com/tracker/view.php?id=534 [^]' 'https://zandronum.com/tracker/view.php?id=540 [^]' (even suggests the same solution in the comment) The biggest issue with them is that all ammo counts are predicted clientside and are never corrected, unless the client picks up ammo or properly shoots desynced weapons in a way to manually correct the ammo count. This causes HUGE confusion to the desynced players. These desyncs could be made much less fatal if the server were to tell clients periodically or during shooting what their actual ammo count is. | ||||||||||||
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Korshun (reporter) 2018-03-02 13:27 |
And I forgot to add the latest bug that made me suggest this solution:'https://zandronum.com/tracker/view.php?id=3389 [^]' |
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Supporters: | Korshun Fused |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2018-03-02 13:25 | Korshun | New Issue | |
2018-03-02 13:27 | Korshun | Note Added: 0019099 |
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