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IDProjectCategoryView StatusDate SubmittedLast Update
0003390Zandronum[All Projects] Suggestionpublic2018-03-02 13:252018-03-02 13:27
ReporterKorshun 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003390: Make server transmit correct ammo counts to clients to correct ammo count desyncs
DescriptionZandronum has many bugs that can cause weapon desyncs on the client:

'https://zandronum.com/tracker/view.php?id=1041 [^]'
'https://zandronum.com/tracker/view.php?id=842 [^]'
'https://zandronum.com/tracker/view.php?id=3117 [^]'
'https://zandronum.com/tracker/view.php?id=2309 [^]'
'https://zandronum.com/tracker/view.php?id=534 [^]'
'https://zandronum.com/tracker/view.php?id=540 [^]' (even suggests the same solution in the comment)

The biggest issue with them is that all ammo counts are predicted clientside and are never corrected, unless the client picks up ammo or properly shoots desynced weapons in a way to manually correct the ammo count. This causes HUGE confusion to the desynced players.

These desyncs could be made much less fatal if the server were to tell clients periodically or during shooting what their actual ammo count is.
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User avatar (0019099)
Korshun (reporter)
2018-03-02 13:27

And I forgot to add the latest bug that made me suggest this solution:'https://zandronum.com/tracker/view.php?id=3389 [^]'

Issue Community Support
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Supporters: Korshun Fused
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-03-02 13:25 Korshun New Issue
2018-03-02 13:27 Korshun Note Added: 0019099






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