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ID | Project | Category | View Status | Date Submitted | Last Update |
0003350 | Zandronum | [All Projects] Bug | public | 2017-12-03 04:31 | 2017-12-03 11:52 |
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Reporter | Frank | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Windows | OS | 10 | OS Version | XP/Vista/7 |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0003350: Sinking items in deep water desync |
Description | Items should stay where spawned in deep water. That's how it's been for all of zan and skulltag.
In multiplayer, items visuals will sink while the item is still where it's supposed to be. This is confusing to the players when trying to pick up a key inside the water and running over the key at the bottom of a deep water sector and not picking it up, when the key is actually higher up, the frames of the key just sank, not the actual pick-up-able item. |
Steps To Reproduce | Join a JM server (this does not work in sp). Go to map 24. Right when you spawn, go into the water in the middle of the sector there is a blue key. You can watch the blue key slowly sink to the bottom. You will not be able to pick it up when the key looks like it is sitting on the floor. The key is still where it spawned, in the middle of the deep water sector. |
Additional Information | Multiplayer only.
Annoying.
I'm vegan. |
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Attached Files | |
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