MantisBT - Zandronum
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0003350Zandronum[All Projects] Bugpublic2017-12-03 04:312017-12-03 11:52
Frank 
 
normalminoralways
closedduplicate 
Windows10XP/Vista/7
3.0 
 
0003350: Sinking items in deep water desync
Items should stay where spawned in deep water. That's how it's been for all of zan and skulltag.

In multiplayer, items visuals will sink while the item is still where it's supposed to be. This is confusing to the players when trying to pick up a key inside the water and running over the key at the bottom of a deep water sector and not picking it up, when the key is actually higher up, the frames of the key just sank, not the actual pick-up-able item.
Join a JM server (this does not work in sp). Go to map 24. Right when you spawn, go into the water in the middle of the sector there is a blue key. You can watch the blue key slowly sink to the bottom. You will not be able to pick it up when the key looks like it is sitting on the floor. The key is still where it spawned, in the middle of the deep water sector.
Multiplayer only.
Annoying.
I'm vegan.
No tags attached.
duplicate of 0002691resolved Edward-san items visually sink in swimmable sector 
Issue History
2017-12-03 04:31FrankNew Issue
2017-12-03 11:23Edward-sanNote Added: 0018931
2017-12-03 11:23Edward-sanStatusnew => confirmed
2017-12-03 11:23Edward-sanSummarySinking items in deep water => Sinking items in deep water desync
2017-12-03 11:51Edward-sanRelationship addedduplicate of 0002691
2017-12-03 11:52Edward-sanNote Added: 0018932
2017-12-03 11:52Edward-sanStatusconfirmed => closed
2017-12-03 11:52Edward-sanResolutionopen => duplicate

Notes
(0018931)
Edward-san   
2017-12-03 11:23   
Actually, the 'physical' position is the same as in singleplayer, but for some reason the client sees it as 'sinking'.
(0018932)
Edward-san   
2017-12-03 11:52   
It's the same as 0002691 . It broke again.