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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003337 | Zandronum | [All Projects] Bug | public | 2017-11-12 15:19 | 2017-11-12 17:02 | ||||||||
| Reporter | Ivan | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | acknowledged | Resolution | waiting for zdoom | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003337: FastProjectile 3D Floor misprediction | ||||||||||||
| Description | This is a very interesting bug. There seems to be weird occasions where fast projectiles can clip through the 3d floor and go through them somehow. You'll need this file:'https://www.sendspace.com/file/sol7p5 [^]' and the attached file. | ||||||||||||
| Steps To Reproduce | - Enable cheats. - Changemap to map12. - Go to the attached platform. - Aim downwards, you need a specific angle. Doesn't really work at 90 degrees sometimes. - Do "Summon FastRocket" until you realize you aren't being pushed back by the explosion anymore. The actor stays long enough that you can spot it spawned below. | ||||||||||||
| Additional Information | Screenshot:'https://i.imgur.com/8NdbFhe.png [^]' | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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|
Ivan (reporter) 2017-11-12 15:19 |
Only tested online by the way. Not sure if it happens in singleplayer. |
|
Leonard (developer) 2017-11-12 17:02 |
This happens in the latest GZDoom, please report it there. |
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| Supporters: | No one explicitly supports this issue yet. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2017-11-12 15:19 | Ivan | New Issue | |
| 2017-11-12 15:19 | Ivan | File Added: fastptest.pk3 | |
| 2017-11-12 15:19 | Ivan | Note Added: 0018862 | |
| 2017-11-12 17:02 | Leonard | Note Added: 0018863 | |
| 2017-11-12 17:02 | Leonard | Status | new => acknowledged |
| 2017-11-12 17:02 | Leonard | Resolution | open => waiting for zdoom |
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