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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003337||Zandronum||[All Projects] Bug||public||2017-11-12 15:19||2017-11-12 17:02|
|Status||acknowledged||Resolution||waiting for zdoom|
|Target Version||Fixed in Version|
|Summary||0003337: FastProjectile 3D Floor misprediction|
|Description||This is a very interesting bug. There seems to be weird occasions where fast projectiles can clip through the 3d floor and go through them somehow. You'll need this file:https://www.sendspace.com/file/sol7p5 [^] and the attached file.|
|Steps To Reproduce||- Enable cheats.|
- Changemap to map12.
- Go to the attached platform.
- Aim downwards, you need a specific angle. Doesn't really work at 90 degrees sometimes.
- Do "Summon FastRocket" until you realize you aren't being pushed back by the explosion anymore. The actor stays long enough that you can spot it spawned below.
|Additional Information||Screenshot:https://i.imgur.com/8NdbFhe.png [^]|
|Attached Files||fastptest.pk3 [^] (350 bytes) 2017-11-12 15:19|
|Only tested online by the way. Not sure if it happens in singleplayer.|
|This happens in the latest GZDoom, please report it there.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2017-11-12 15:19||Ivan||New Issue|
|2017-11-12 15:19||Ivan||File Added: fastptest.pk3|
|2017-11-12 15:19||Ivan||Note Added: 0018862|
|2017-11-12 17:02||Leonard||Note Added: 0018863|
|2017-11-12 17:02||Leonard||Status||new => acknowledged|
|2017-11-12 17:02||Leonard||Resolution||open => waiting for zdoom|
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