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IDProjectCategoryView StatusDate SubmittedLast Update
0003336Zandronum[All Projects] Bugpublic2017-11-08 21:132017-11-08 21:31
ReporterFilystea 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003336: A child spawned with A_SpawnItemEx will rarely on death of parent refuse to stop animation
DescriptionA monster spawns a shadow that walks some time and shoots or just fades out.

After thet it stops in code so it should dissapear.
There is no state there taht doe snot end with stop so it should never loop.

But it loops in spawn state tho THERE IS STOP. IF ocasionaly it gets spawned and parent dies OR ( not sure here) it target dies.

Steps To ReproduceJust as described. It's very hard to get this behavior. It happens like 1 time on week while playing my mod with this kind of monster.
Additional Informationopen suse

zan 3.0 and did happen in new zan and also probz it happened in old zan 2.1 duno.

Attached Files

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-  Notes
User avatar (0018822)
Dusk (developer)
2017-11-08 21:25

Please attach a minimal example wad.
User avatar (0018823)
Filystea (reporter)
2017-11-08 21:31

Yeah Ill do it but not all those bugs are easy to reproduce. So I just put a ticket and after some time try to catch the broken behavior with minimal example.
This way of doing protects me from just forgeting to report something.

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- Issue History
Date Modified Username Field Change
2017-11-08 21:13 Filystea New Issue
2017-11-08 21:25 Dusk Note Added: 0018822
2017-11-08 21:25 Dusk Status new => feedback
2017-11-08 21:31 Filystea Note Added: 0018823
2017-11-08 21:31 Filystea Status feedback => new






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