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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003336||Zandronum||[All Projects] Bug||public||2017-11-08 21:13||2018-11-25 15:19|
|Target Version||Fixed in Version|
|Summary||0003336: A child spawned with A_SpawnItemEx will rarely on death of parent refuse to stop animation|
|Description||A monster spawns a shadow that walks some time and shoots or just fades out.|
After thet it stops in code so it should dissapear.
There is no state there taht doe snot end with stop so it should never loop.
But it loops in spawn state tho THERE IS STOP. IF ocasionaly it gets spawned and parent dies OR ( not sure here) it target dies.
|Steps To Reproduce||Just as described. It's very hard to get this behavior. It happens like 1 time on week while playing my mod with this kind of monster.|
|Additional Information||open suse|
zan 3.0 and did happen in new zan and also probz it happened in old zan 2.1 duno.
|Please attach a minimal example wad.|
Yeah Ill do it but not all those bugs are easy to reproduce. So I just put a ticket and after some time try to catch the broken behavior with minimal example.
This way of doing protects me from just forgeting to report something.
|This still happens.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2017-11-08 21:13||Filystea||New Issue|
|2017-11-08 21:25||Dusk||Note Added: 0018822|
|2017-11-08 21:25||Dusk||Status||new => feedback|
|2017-11-08 21:31||Filystea||Note Added: 0018823|
|2017-11-08 21:31||Filystea||Status||feedback => new|
|2018-11-25 15:19||Filystea||Note Added: 0020193|
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