MantisBT - Zandronum
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0003336Zandronum[All Projects] Bugpublic2017-11-08 21:132018-11-25 15:19
Filystea 
 
normalminorsometimes
newopen 
 
 
0003336: A child spawned with A_SpawnItemEx will rarely on death of parent refuse to stop animation
A monster spawns a shadow that walks some time and shoots or just fades out.

After thet it stops in code so it should dissapear.
There is no state there taht doe snot end with stop so it should never loop.

But it loops in spawn state tho THERE IS STOP. IF ocasionaly it gets spawned and parent dies OR ( not sure here) it target dies.

Just as described. It's very hard to get this behavior. It happens like 1 time on week while playing my mod with this kind of monster.
open suse

zan 3.0 and did happen in new zan and also probz it happened in old zan 2.1 duno.

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Issue History
2017-11-08 21:13FilysteaNew Issue
2017-11-08 21:25DuskNote Added: 0018822
2017-11-08 21:25DuskStatusnew => feedback
2017-11-08 21:31FilysteaNote Added: 0018823
2017-11-08 21:31FilysteaStatusfeedback => new
2018-11-25 15:19FilysteaNote Added: 0020193

Notes
(0018822)
Dusk   
2017-11-08 21:25   
Please attach a minimal example wad.
(0018823)
Filystea   
2017-11-08 21:31   
Yeah Ill do it but not all those bugs are easy to reproduce. So I just put a ticket and after some time try to catch the broken behavior with minimal example.
This way of doing protects me from just forgeting to report something.
(0020193)
Filystea   
2018-11-25 15:19   
This still happens.