MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003336 | Zandronum | [All Projects] Bug | public | 2017-11-08 21:13 | 2018-11-25 15:19 |
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Reporter | Filystea | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0003336: A child spawned with A_SpawnItemEx will rarely on death of parent refuse to stop animation |
Description | A monster spawns a shadow that walks some time and shoots or just fades out.
After thet it stops in code so it should dissapear.
There is no state there taht doe snot end with stop so it should never loop.
But it loops in spawn state tho THERE IS STOP. IF ocasionaly it gets spawned and parent dies OR ( not sure here) it target dies.
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Steps To Reproduce | Just as described. It's very hard to get this behavior. It happens like 1 time on week while playing my mod with this kind of monster. |
Additional Information | open suse
zan 3.0 and did happen in new zan and also probz it happened in old zan 2.1 duno.
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Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-11-08 21:13 | Filystea | New Issue | |
2017-11-08 21:25 | Dusk | Note Added: 0018822 | |
2017-11-08 21:25 | Dusk | Status | new => feedback |
2017-11-08 21:31 | Filystea | Note Added: 0018823 | |
2017-11-08 21:31 | Filystea | Status | feedback => new |
2018-11-25 15:19 | Filystea | Note Added: 0020193 | |