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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003264 | Doomseeker | [All Projects] Suggestion | public | 2017-09-18 01:17 | 2017-11-04 02:42 | ||||
Reporter | Empyre | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | out of scope | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003264: Add support for custom skill levels. | ||||||||
Description | In some wads (and pk3s) there are custom skill levels supported. it would be really awesome to have those skill levels in the drop-down selection menu when present. | ||||||||
Attached Files | |||||||||
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WubTheCaptain (reporter) 2017-09-18 07:58 |
This is from MAPINFO skill definition:'https://zdoom.org/wiki/MAPINFO/Skill_definition [^]' PK3 (and WAD?) readers would need to be implemented in Doomseeker to show those automatically in a drop-down menu, I believe. While it's a cool idea, skill levels 6–16 are typically undefined and only supported by UDMF-format maps. Until then, I suppose you can use custom parameters to set +skill 6 or something. |
Empyre (reporter) 2017-09-18 18:41 |
Aha! I just figured out how to get to Doomseeker's separate tracker list (didn't know it was separate), so any future tickets for Doomseeker will go to the right place. Custom skill levels don't have to be above 5. I think that not only UDMF will support custom skill levels numbered 1 - 5. |
WubTheCaptain (reporter) 2017-10-30 04:12 edited on: 2017-10-30 04:13 |
This sounds like featuritis, and it's not quite so trivial to implement.
I also wonder if this would have use beyond Doom engines (e.g. Zandronum or Chocolate Doom). Zalewa, Blzut3: Thoughts? |
Zalewa (developer) 2017-11-02 14:13 |
I think you excellently explained how huge of a problem this actually is. |
WubTheCaptain (reporter) 2017-11-02 15:01 |
Zalewa describing it as a "problem", I think this one's a "no". Thank you for the suggestion. Closing. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | WubTheCaptain |
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Date Modified | Username | Field | Change |
2017-09-18 01:17 | Empyre | New Issue | |
2017-09-18 02:39 | Blzut3 | Project | Zandronum => Doomseeker |
2017-09-18 02:39 | Blzut3 | Summary | [Doomseeker] Add support for custom skill levels. => Add support for custom skill levels. |
2017-09-18 07:58 | WubTheCaptain | Note Added: 0018313 | |
2017-09-18 18:41 | Empyre | Note Added: 0018327 | |
2017-10-30 04:12 | WubTheCaptain | Note Added: 0018677 | |
2017-10-30 04:13 | WubTheCaptain | Note Edited: 0018677 | View Revisions |
2017-10-30 04:14 | WubTheCaptain | Status | new => feedback |
2017-11-02 14:13 | Zalewa | Note Added: 0018726 | |
2017-11-02 15:01 | WubTheCaptain | Note Added: 0018729 | |
2017-11-02 15:01 | WubTheCaptain | Status | feedback => closed |
2017-11-02 15:01 | WubTheCaptain | Resolution | open => denied |
2017-11-04 02:34 | WubTheCaptain | Resolution | denied => out of scope |
2017-11-04 02:39 | WubTheCaptain | Resolution | out of scope => denied |
2017-11-04 02:42 | WubTheCaptain | Resolution | denied => out of scope |
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