Notes |
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This is from MAPINFO skill definition:'https://zdoom.org/wiki/MAPINFO/Skill_definition [^]'
PK3 (and WAD?) readers would need to be implemented in Doomseeker to show those automatically in a drop-down menu, I believe. While it's a cool idea, skill levels 6–16 are typically undefined and only supported by UDMF-format maps.
Until then, I suppose you can use custom parameters to set +skill 6 or something. |
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(0018327)
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Empyre
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2017-09-18 18:41
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Aha! I just figured out how to get to Doomseeker's separate tracker list (didn't know it was separate), so any future tickets for Doomseeker will go to the right place.
Custom skill levels don't have to be above 5. I think that not only UDMF will support custom skill levels numbered 1 - 5. |
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(0018677)
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WubTheCaptain
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2017-10-30 04:12
(edited on: 2017-10-30 04:13) |
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This sounds like featuritis, and it's not quite so trivial to implement.
- Need zlib and 7-Zip SDK for extracting .pk3 and .pk7 archives. (Convenience copies of these already exist in the source, but lack of 7z library is a burden on Debian packaging already. 0003299)
- Need directory traversal to discover WADs in PK3/PK7 archives.
- Need code to open WAD files.
- Need a parser for MAPINFO.
- The order of WADs with multiple MAPINFOs needs to be understood, and how to handle situations if one MAPINFO is missing skill definitions.
- After all of this, it needs to be glued to the UI.
- Anything else I have missed, for a relatively minor enhancement.
I also wonder if this would have use beyond Doom engines (e.g. Zandronum or Chocolate Doom). Zalewa, Blzut3: Thoughts?
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(0018726)
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Zalewa
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2017-11-02 14:13
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I think you excellently explained how huge of a problem this actually is. |
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Zalewa describing it as a "problem", I think this one's a "no".
Thank you for the suggestion. Closing. |
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