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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003261||Zandronum||[All Projects] Bug||public||2017-09-11 14:35||2017-09-11 17:02|
|Target Version||3.1||Fixed in Version|
|Summary||0003261: Resolve the player_t::mo null pointer nonsense|
|Description||The underlying codebase seems to assume that all valid players have a valid mo pointer. Something on our end breaks this invariant which has caused a lot of crashes in the past.|
I think we should resolve this once and for all.
Looks like this was very easy to fix. Turns out that when a player joins from spectators, the server destroys the player body and creates a new one with two separate commands, meaning there's a window inside what anything could happen.
I changed this now, and removed the null check bandaids which should be superfluous now. This needs a testing session or two to check whether it's stable or not.
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|2017-09-11 14:35||Dusk||New Issue|
|2017-09-11 14:35||Dusk||Assigned To||=> Dusk|
|2017-09-11 14:35||Dusk||Status||new => assigned|
|2017-09-11 17:02||Dusk||Note Added: 0018271|
|2017-09-11 17:02||Dusk||Status||assigned => needs review|
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