MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003261 | Zandronum | [All Projects] Bug | public | 2017-09-11 14:35 | 2023-01-01 16:24 |
| Reporter | Dusk | ||||
| Assigned To | Dusk | ||||
| Priority | normal | Severity | crash | Reproducibility | N/A |
| Status | needs review | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | 3.1 | Fixed in Version | |||
| Summary | 0003261: Resolve the player_t::mo null pointer nonsense | ||||
| Description | The underlying codebase seems to assume that all valid players have a valid mo pointer. Something on our end breaks this invariant which has caused a lot of crashes in the past. I think we should resolve this once and for all. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2017-09-11 14:35 | Dusk | New Issue | |||
| 2017-09-11 14:35 | Dusk | Assigned To | => Dusk | ||
| 2017-09-11 14:35 | Dusk | Status | new => assigned | ||
| 2017-09-11 17:02 | Dusk | Note Added: 0018271 | |||
| 2017-09-11 17:02 | Dusk | Status | assigned => needs review | ||
| 2018-10-08 21:01 | Ivan | Note Added: 0020035 | |||
| Notes | |||||
|
|
|||||
|
|
||||
|
|
|||||
|
|
||||