MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003261 | Zandronum | [All Projects] Bug | public | 2017-09-11 14:35 | 2023-01-01 16:24 |
Reporter | Dusk | ||||
Assigned To | Dusk | ||||
Priority | normal | Severity | crash | Reproducibility | N/A |
Status | needs review | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | 3.1 | Fixed in Version | |||
Summary | 0003261: Resolve the player_t::mo null pointer nonsense | ||||
Description | The underlying codebase seems to assume that all valid players have a valid mo pointer. Something on our end breaks this invariant which has caused a lot of crashes in the past. I think we should resolve this once and for all. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-09-11 14:35 | Dusk | New Issue | |||
2017-09-11 14:35 | Dusk | Assigned To | => Dusk | ||
2017-09-11 14:35 | Dusk | Status | new => assigned | ||
2017-09-11 17:02 | Dusk | Note Added: 0018271 | |||
2017-09-11 17:02 | Dusk | Status | assigned => needs review | ||
2018-10-08 21:01 | Ivan | Note Added: 0020035 |
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