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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003221 | Zandronum | [All Projects] Bug | public | 2017-08-10 19:20 | 2024-03-02 20:11 | ||||||||
Reporter | Filystea | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003221: Even if CBAF_AIMFACING set the monster will autoaim | ||||||||||||
Description | CBAF_AIMFACING should shoot current set pitch but it just autoaims if somethinng on vertical line. | ||||||||||||
Steps To Reproduce | 1.Start game in map01 of Doom2, kill all monsters and step on lift by the plasma. 2. Summon 'Shotgunguy2'onto lift. 3. Enable god and fly and hover touching the ceiling until monster locks on you 4. Disable fly and drop down. 5. Notice the blood splatters as he still hits you. | ||||||||||||
Additional Information | nixOs/linux | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Ivan (reporter) 2017-08-10 21:51 |
Where's your example wad? |
Filystea (reporter) 2017-08-11 15:51 |
I did not make it. |
Edward-san (developer) 2017-08-12 07:29 |
Just to be clear: does it happen in 2.1? |
Ivan (reporter) 2017-08-12 13:08 edited on: 2017-08-12 13:08 |
Well this requires an example wad that utilizes CMF_AIMDIRECTION. This flag is something of a projectile attack and you are showing as an example a zombie which shoots bullets... I don't know if troll or real. |
Filystea (reporter) 2017-08-12 13:21 edited on: 2017-08-12 13:37 |
Im sorry I wrote from memory I meant CBAF_AIMFACING Flag. Ok ill make example just a sec. Edit: uploaded file with shotgun guy attacking with SPOS F 2 BRIGHT A_CustomBulletAttack( 12, 0, 12, random(4, 6), "BulletPuffP3", 0, CBAF_AIMFACING ) Ill test later the 2.1 since it takes a bit time to make it happen. Not something you check with immediate game start. need to choose map with platforms and abuse the monsters. |
Filystea (reporter) 2018-11-25 15:14 |
Still broken. |
Ru5tK1ng (updater) 2024-03-02 20:11 |
Seems this was resolved in GZDoom 1.9.0. I edited the steps to reproduce into English so it make sense. |
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2017-08-10 19:20 | Filystea | New Issue | |
2017-08-10 21:51 | Ivan | Note Added: 0018158 | |
2017-08-11 15:51 | Filystea | Note Added: 0018159 | |
2017-08-12 07:29 | Edward-san | Note Added: 0018162 | |
2017-08-12 13:08 | Ivan | Note Added: 0018164 | |
2017-08-12 13:08 | Ivan | Note Edited: 0018164 | View Revisions |
2017-08-12 13:21 | Filystea | Note Added: 0018165 | |
2017-08-12 13:21 | Filystea | Note Edited: 0018165 | View Revisions |
2017-08-12 13:35 | Filystea | File Added: testw.pk3 | |
2017-08-12 13:37 | Filystea | Note Edited: 0018165 | View Revisions |
2017-08-12 18:41 | Edward-san | Summary | Even if CMF_AIMDIRECTION set the monster will autoaim => Even if CBAF_AIMFACING set the monster will autoaim |
2017-08-12 18:41 | Edward-san | Description Updated | View Revisions |
2018-11-25 15:14 | Filystea | Note Added: 0020187 | |
2024-03-02 20:11 | Ru5tK1ng | Note Added: 0023263 | |
2024-03-02 20:11 | Ru5tK1ng | Status | new => confirmed |
2024-03-02 20:11 | Ru5tK1ng | Resolution | open => backport later |
2024-03-02 20:11 | Ru5tK1ng | Steps to Reproduce Updated | View Revisions |
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