MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003221 | Zandronum | [All Projects] Bug | public | 2017-08-10 19:20 | 2024-03-02 20:11 |
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Reporter | Filystea | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | backport later | |
Platform | | OS | | OS Version | |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0003221: Even if CBAF_AIMFACING set the monster will autoaim |
Description | CBAF_AIMFACING should shoot current set pitch but it just autoaims if somethinng on vertical line. |
Steps To Reproduce | 1.Start game in map01 of Doom2, kill all monsters and step on lift by the plasma.
2. Summon 'Shotgunguy2'onto lift.
3. Enable god and fly and hover touching the ceiling until monster locks on you
4. Disable fly and drop down.
5. Notice the blood splatters as he still hits you. |
Additional Information | nixOs/linux |
Tags | No tags attached. |
Relationships | |
Attached Files | testw.pk3 (695) 2017-08-12 13:35 /tracker/file_download.php?file_id=2174&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-08-10 19:20 | Filystea | New Issue | |
2017-08-10 21:51 | Ivan | Note Added: 0018158 | |
2017-08-11 15:51 | Filystea | Note Added: 0018159 | |
2017-08-12 07:29 | Edward-san | Note Added: 0018162 | |
2017-08-12 13:08 | Ivan | Note Added: 0018164 | |
2017-08-12 13:08 | Ivan | Note Edited: 0018164 | bug_revision_view_page.php?bugnote_id=18164#r10860 |
2017-08-12 13:21 | Filystea | Note Added: 0018165 | |
2017-08-12 13:21 | Filystea | Note Edited: 0018165 | bug_revision_view_page.php?bugnote_id=18165#r10862 |
2017-08-12 13:35 | Filystea | File Added: testw.pk3 | |
2017-08-12 13:37 | Filystea | Note Edited: 0018165 | bug_revision_view_page.php?bugnote_id=18165#r10863 |
2017-08-12 18:41 | Edward-san | Summary | Even if CMF_AIMDIRECTION set the monster will autoaim => Even if CBAF_AIMFACING set the monster will autoaim |
2017-08-12 18:41 | Edward-san | Description Updated | bug_revision_view_page.php?rev_id=10867#r10867 |
2018-11-25 15:14 | Filystea | Note Added: 0020187 | |
2024-03-02 20:11 | Ru5tK1ng | Note Added: 0023263 | |
2024-03-02 20:11 | Ru5tK1ng | Status | new => confirmed |
2024-03-02 20:11 | Ru5tK1ng | Resolution | open => backport later |
2024-03-02 20:11 | Ru5tK1ng | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=14103#r14103 |
Notes |
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(0018158)
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Ivan
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2017-08-10 21:51
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Where's your example wad? |
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Just to be clear: does it happen in 2.1? |
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(0018164)
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Ivan
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2017-08-12 13:08
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Well this requires an example wad that utilizes CMF_AIMDIRECTION. This flag is something of a projectile attack and you are showing as an example a zombie which shoots bullets... I don't know if troll or real.
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(0018165)
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Filystea
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2017-08-12 13:21
(edited on: 2017-08-12 13:37) |
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Im sorry I wrote from memory I meant CBAF_AIMFACING Flag. Ok ill make example just a sec.
Edit: uploaded file with shotgun guy attacking with
SPOS F 2 BRIGHT A_CustomBulletAttack( 12, 0, 12, random(4, 6), "BulletPuffP3", 0, CBAF_AIMFACING )
Ill test later the 2.1 since it takes a bit time to make it happen. Not something you check with immediate game start. need to choose map with platforms and abuse the monsters.
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Seems this was resolved in GZDoom 1.9.0. I edited the steps to reproduce into English so it make sense. |
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