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IDProjectCategoryView StatusDate SubmittedLast Update
0003211Zandronum[All Projects] Suggestionpublic2017-07-31 12:022017-10-05 19:27
ReporterTheMisterCat 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003211: Please backport MorphProjectile/Actor's new flag, MRF_TRANSFERTRANSLATION
DescriptionMorphing is hard-coded to use the standard translation (so that heretic & hexens chicken and pig palettes don't get mangled), however ZDoom has since added this extra flag that allows translation to be transferred to the morphed actor. This would be useful for mods which include morphing into vehicles or other players in a team setting.
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-  Notes
User avatar (0018447)
Ivan (reporter)
2017-10-05 19:27

Can't you use translation after morphing? Like with this:https://zdoom.org/wiki/Thing_SetTranslation [^]

Issue Community Support
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Supporters: TheMisterCat Tribeam3rd Daedalus EnsaladaDeTomate
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-07-31 12:02 TheMisterCat New Issue
2017-07-31 14:06 Dusk Priority high => normal
2017-10-05 19:27 Ivan Note Added: 0018447






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