MantisBT - Zandronum
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0003211Zandronum[All Projects] Suggestionpublic2017-07-31 12:022024-03-02 18:50
TheMisterCat 
 
normalfeaturealways
confirmedbackport later 
MicrosoftWindowsXP/Vista/7
3.0-beta 
 
0003211: Please backport MorphProjectile/Actor's new flag, MRF_TRANSFERTRANSLATION
Morphing is hard-coded to use the standard translation (so that heretic & hexens chicken and pig palettes don't get mangled), however ZDoom has since added this extra flag that allows translation to be transferred to the morphed actor. This would be useful for mods which include morphing into vehicles or other players in a team setting.
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Issue History
2017-07-31 12:02TheMisterCatNew Issue
2017-07-31 14:06DuskPriorityhigh => normal
2017-10-05 19:27IvanNote Added: 0018447
2024-03-02 18:50Ru5tK1ngNote Added: 0023259
2024-03-02 18:50Ru5tK1ngStatusnew => confirmed
2024-03-02 18:50Ru5tK1ngResolutionopen => backport later

Notes
(0018447)
Ivan   
2017-10-05 19:27   
Can't you use translation after morphing? Like with this:'https://zdoom.org/wiki/Thing_SetTranslation [^]'
(0023259)
Ru5tK1ng   
2024-03-02 18:50   
Probably back ported in 4.0