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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003200 | Zandronum | [All Projects] Bug | public | 2017-07-27 16:32 | 2024-03-11 07:40 | ||||||||
| Reporter | Korshun | ||||||||||||
| Assigned To | Kaminsky | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | feedback | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 2.1 | ||||||||||||
| Target Version | 3.1 | Fixed in Version | |||||||||||
| Summary | 0003200: Serverside and clientside hudmessages have different id namespaces | ||||||||||||
| Description | Clientside scripts can't replace serverside hudmessages, and serverside scripts can't replace clientside hudmessages. If both a serverside and a clientside script use the same hudmessage id, two messages with the same id can appear on the screen. It needs to be clarified whether this is a bug or an undocumented feature. | ||||||||||||
| Steps To Reproduce | Load the wad and try puking scripts 1 and 2 and observe multiple hudmessages with the same id. | ||||||||||||
| Additional Information | SOMETIMES serverside hudmessages do get replaced by clientside ones. This happens randomly and only after you rejoin. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Korshun (reporter) 2017-07-27 16:53 |
Actuallly, forgot to tell you that it's the same in 2.1.2. |
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StrikerMan780 (reporter) 2018-05-07 20:11 |
I've experienced this bug in SMMP with the arcade machines. It's a bit disorienting when you stop playing one, and half of the game is stuck on your screen until it fades out. |
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Ivan (reporter) 2018-10-08 20:39 |
What is the verdict on this? Is it going to stay as a bug or will it be a feature? |
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Kaminsky (developer) 2021-07-23 20:28 |
This has been addressed in 3.1. HudMessages that are called in serversided and clientsided ACS scripts now share the same ID and should be able to overwrite each other properly. |
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unknownna (updater) 2024-03-11 07:40 |
It seems to work properly now, but should the messages remain on the screen when the player turns into a spectator? Just curious. |
| Only registered users can voice their support. Click here to register, or here to log in. | |
| Supporters: | Korshun Fused |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2017-07-27 16:32 | Korshun | New Issue | |
| 2017-07-27 16:32 | Korshun | File Added: serverside_clientside_hudmessages.wad | |
| 2017-07-27 16:53 | Korshun | Note Added: 0018102 | |
| 2017-07-27 20:12 | Dusk | Assigned To | => Dusk |
| 2017-07-27 20:12 | Dusk | Status | new => acknowledged |
| 2017-07-27 20:12 | Dusk | Target Version | => 3.1 |
| 2017-07-27 22:49 | WaTaKiD | Product Version | 3.0-beta => 2.1 |
| 2018-05-07 20:11 | StrikerMan780 | Note Added: 0019219 | |
| 2018-10-08 20:39 | Ivan | Note Added: 0020022 | |
| 2021-07-23 20:28 | Kaminsky | Note Added: 0021626 | |
| 2021-07-23 20:28 | Kaminsky | Assigned To | Dusk => Kaminsky |
| 2021-07-23 20:28 | Kaminsky | Status | acknowledged => needs testing |
| 2024-03-11 07:40 | unknownna | Note Added: 0023347 | |
| 2024-03-11 07:40 | unknownna | Status | needs testing => feedback |
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