MantisBT - Zandronum
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0003200Zandronum[All Projects] Bugpublic2017-07-27 16:322024-03-11 07:40
Korshun 
Kaminsky 
normalminoralways
feedbackopen 
MicrosoftWindowsXP/Vista/7
2.1 
3.1 
0003200: Serverside and clientside hudmessages have different id namespaces
Clientside scripts can't replace serverside hudmessages, and serverside scripts can't replace clientside hudmessages. If both a serverside and a clientside script use the same hudmessage id, two messages with the same id can appear on the screen.

It needs to be clarified whether this is a bug or an undocumented feature.
Load the wad and try puking scripts 1 and 2 and observe multiple hudmessages with the same id.
SOMETIMES serverside hudmessages do get replaced by clientside ones. This happens randomly and only after you rejoin.
No tags attached.
? serverside_clientside_hudmessages.wad (1,780) 2017-07-27 16:32
/tracker/file_download.php?file_id=2155&type=bug
Issue History
2017-07-27 16:32KorshunNew Issue
2017-07-27 16:32KorshunFile Added: serverside_clientside_hudmessages.wad
2017-07-27 16:53KorshunNote Added: 0018102
2017-07-27 20:12DuskAssigned To => Dusk
2017-07-27 20:12DuskStatusnew => acknowledged
2017-07-27 20:12DuskTarget Version => 3.1
2017-07-27 22:49WaTaKiDProduct Version3.0-beta => 2.1
2018-05-07 20:11StrikerMan780Note Added: 0019219
2018-10-08 20:39IvanNote Added: 0020022
2021-07-23 20:28KaminskyNote Added: 0021626
2021-07-23 20:28KaminskyAssigned ToDusk => Kaminsky
2021-07-23 20:28KaminskyStatusacknowledged => needs testing
2024-03-11 07:40unknownnaNote Added: 0023347
2024-03-11 07:40unknownnaStatusneeds testing => feedback

Notes
(0018102)
Korshun   
2017-07-27 16:53   
Actuallly, forgot to tell you that it's the same in 2.1.2.
(0019219)
StrikerMan780   
2018-05-07 20:11   
I've experienced this bug in SMMP with the arcade machines. It's a bit disorienting when you stop playing one, and half of the game is stuck on your screen until it fades out.
(0020022)
Ivan   
2018-10-08 20:39   
What is the verdict on this? Is it going to stay as a bug or will it be a feature?
(0021626)
Kaminsky   
2021-07-23 20:28   
This has been addressed in 3.1. HudMessages that are called in serversided and clientsided ACS scripts now share the same ID and should be able to overwrite each other properly.
(0023347)
unknownna   
2024-03-11 07:40   
It seems to work properly now, but should the messages remain on the screen when the player turns into a spectator? Just curious.