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IDProjectCategoryView StatusDate SubmittedLast Update
0003123Zandronum[All Projects] Bugpublic2017-05-03 12:432018-11-25 15:13
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PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003123: If USEBOUNCESTATE flag is set and we dont reset it on death on wall it will spawn a projectile (very broken behavior)
DescriptionIll make example later and elaborate the whole problem. For now just this is a note.
Steps To ReproduceSet USEBOUNCESTATE in my code i have a rocket that slides on floor and loses speed after facing speed 0 it shoots. It dies on hitting wall. And if i do not set the USEBOUNCESTATE on death to false. it will spawn a projectile.

Broken behavior imho.
Additional Information    Zandronum 3.0-alpha - -300101-0000 - SDL version

Linux huenix 4.9.24 #1-NixOS SMP Fri Apr 21 07:31:39 UTC 2017 x86_64 GNU/Linux
17.03.1057.c545296adc (Gorilla)
Attached Files? file icon me.pk3.bak [^] (781 bytes) 2017-08-03 19:11

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-  Notes
User avatar (0018140)
Filystea (reporter)
2017-08-03 19:11
edited on: 2017-08-03 19:14

Just as promised week ago I uploaded the example.

Hit the wall with summon doomimpball The impball actor stays tho it dies.

Hit teh wall before it bounces. Commenting out noted flag in code makes the bug fixed, but not fixes it 100% still observing rarely the behavior in my mod.

User avatar (0020186)
Filystea (reporter)
2018-11-25 15:13

Hard to catch bug. happens 1/33 times.

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Supporters: Filystea
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- Issue History
Date Modified Username Field Change
2017-05-03 12:43 Filystea New Issue
2017-08-03 19:11 Filystea File Added: me.pk3.bak
2017-08-03 19:11 Filystea Note Added: 0018140
2017-08-03 19:14 Filystea Note Edited: 0018140 View Revisions
2018-11-25 15:13 Filystea Note Added: 0020186

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