MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003123 | Zandronum | [All Projects] Bug | public | 2017-05-03 12:43 | 2018-11-25 15:13 |
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Reporter | Filystea | |
Assigned To | | |
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0003123: If USEBOUNCESTATE flag is set and we dont reset it on death on wall it will spawn a projectile (very broken behavior) |
Description | Ill make example later and elaborate the whole problem. For now just this is a note. |
Steps To Reproduce | Set USEBOUNCESTATE in my code i have a rocket that slides on floor and loses speed after facing speed 0 it shoots. It dies on hitting wall. And if i do not set the USEBOUNCESTATE on death to false. it will spawn a projectile.
Broken behavior imho. |
Additional Information | Zandronum 3.0-alpha - -300101-0000 - SDL version
Linux huenix 4.9.24 #1-NixOS SMP Fri Apr 21 07:31:39 UTC 2017 x86_64 GNU/Linux
17.03.1057.c545296adc (Gorilla) |
Tags | No tags attached. |
Relationships | |
Attached Files | me.pk3.bak (781) 2017-08-03 19:11 https://zandronum.com/tracker/file_download.php?file_id=2173&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-05-03 12:43 | Filystea | New Issue | |
2017-08-03 19:11 | Filystea | File Added: me.pk3.bak | |
2017-08-03 19:11 | Filystea | Note Added: 0018140 | |
2017-08-03 19:14 | Filystea | Note Edited: 0018140 | bug_revision_view_page.php?bugnote_id=18140#r10852 |
2018-11-25 15:13 | Filystea | Note Added: 0020186 | |