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IDProjectCategoryView StatusDate SubmittedLast Update
0003076Zandronum[All Projects] Bugpublic2017-04-19 09:392018-09-30 21:46
ReporterFused 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0003076: Custom pain states appear to "leak" into main pain state, calling A_SetBlend
DescriptionThis is a bit weird to explain.
Basically, when you have a_setblend as the very first function in your main pain state, it seems to be called from custom pain states aswell when playing online. the moment I put it later on and put frames before it, it doesn't happen anymore.
Steps To ReproduceGet to a map with a crusher, for example map06. When getting rushed, notice how A_SetBlend is being called, despite pain.crush not having it.
Additional InformationDoes not happen offline.

The moment I switch the two frames (TNT1 A 0 A_SetBlend ("20 00 00", 0.8, 10) & PLAY G 8 A_Scream), it doesn't happen. Neither does A_Scream get called.
Attached Files? file icon example.pk3 [^] (428 bytes) 2017-04-19 09:39
? file icon crushtest.wad [^] (4,438 bytes) 2017-04-22 20:15

- Relationships

-  Notes
User avatar (0017218)
Torr Samaho (administrator)
2017-04-19 18:19

Is this any different in 2.1.2?
User avatar (0017224)
Fused (reporter)
2017-04-19 19:34
edited on: 2017-04-19 19:35

In Zan 2.1.2 I do not get any effect from A_Blend. I do get the default blend, but I guess Player.DamageScreenColor is not supported, or it happends to be'https://forum.zdoom.org/viewtopic.php?f=2&t=32645 [^]' by any chance...?

User avatar (0017254)
Torr Samaho (administrator)
2017-04-22 12:55

Could be.

Can you include a small crusher map in the example?
User avatar (0017264)
Fused (reporter)
2017-04-22 20:15

Added.
User avatar (0017266)
Torr Samaho (administrator)
2017-04-23 10:08

Thanks! Should be fixed now. The underlying problem was also in 2.1.2.
User avatar (0017298)
Fused (reporter)
2017-04-23 20:39
edited on: 2017-04-23 20:40

Using the example wad with the build from'http://zandronum.com/tracker/view.php?id=2594#c17282 [^]' which has the commit, fixes the issue.


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- Issue History
Date Modified Username Field Change
2017-04-19 09:39 Fused New Issue
2017-04-19 09:39 Fused File Added: example.pk3
2017-04-19 18:19 Torr Samaho Note Added: 0017218
2017-04-19 18:20 Torr Samaho Status new => feedback
2017-04-19 19:34 Fused Note Added: 0017224
2017-04-19 19:34 Fused Status feedback => new
2017-04-19 19:35 Fused Note Edited: 0017224 View Revisions
2017-04-22 12:55 Torr Samaho Note Added: 0017254
2017-04-22 12:55 Torr Samaho Assigned To => Torr Samaho
2017-04-22 12:55 Torr Samaho Status new => feedback
2017-04-22 20:15 Fused File Added: crushtest.wad
2017-04-22 20:15 Fused Note Added: 0017264
2017-04-22 20:15 Fused Status feedback => assigned
2017-04-23 10:08 Torr Samaho Note Added: 0017266
2017-04-23 10:12 Torr Samaho Status assigned => needs testing
2017-04-23 10:12 Torr Samaho Target Version => 3.0
2017-04-23 20:39 Fused Note Added: 0017298
2017-04-23 20:40 Fused Note Edited: 0017298 View Revisions
2017-04-23 23:17 Ru5tK1ng Status needs testing => resolved
2017-04-23 23:17 Ru5tK1ng Resolution open => fixed
2017-04-23 23:17 Ru5tK1ng Fixed in Version => 3.0
2018-09-30 21:46 Blzut3 Status resolved => closed






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