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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003067||Zandronum||[All Projects] Bug||public||2017-04-17 07:06||2017-04-17 07:06|
|Target Version||Fixed in Version|
|Summary||0003067: Modeldef with a model frame of anything less than 0 crashes game|
|Description||Pretty much what the title says. Does not happen in GZDoom v1.8.3 and later.|
GZDoom treats it as a null frame and just won't draw the model.
However, as far as I know, some of GZDoom's model code is different from Zandronum's.
|Steps To Reproduce||Load up the attached PK3 file in Doom2 in OpenGL and gl_use_models true|
Turn towards where the chainsaw sits
It will crash
Alternatively, summon a chainsaw, and/or set gl_use_models false before doing so then set true.
|Additional Information||This only happens with MD2 and DMD files, not MD3|
|Attached Files||SawCrash.pk3 [^] (16,463 bytes) 2017-04-17 07:06|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2017-04-17 07:06||Dark-Assassin||New Issue|
|2017-04-17 07:06||Dark-Assassin||File Added: SawCrash.pk3|
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