MantisBT - Zandronum
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0003067Zandronum[All Projects] Bugpublic2017-04-17 07:062024-03-01 19:03
Dark-Assassin 
 
normalminoralways
resolvedfixed 
3.0-beta 
3.13.1 
0003067: Modeldef with a model frame of anything less than 0 crashes game
Pretty much what the title says. Does not happen in GZDoom v1.8.3 and later.
GZDoom treats it as a null frame and just won't draw the model.
However, as far as I know, some of GZDoom's model code is different from Zandronum's.
Load up the attached PK3 file in Doom2 in OpenGL and gl_use_models true
Turn towards where the chainsaw sits
It will crash

Alternatively, summon a chainsaw, and/or set gl_use_models false before doing so then set true.
This only happens with MD2 and DMD files, not MD3
No tags attached.
? SawCrash.pk3 (16,463) 2017-04-17 07:06
https://zandronum.com/tracker/file_download.php?file_id=2063&type=bug
Issue History
2017-04-17 07:06Dark-AssassinNew Issue
2017-04-17 07:06Dark-AssassinFile Added: SawCrash.pk3
2024-03-01 19:03Ru5tK1ngNote Added: 0023187
2024-03-01 19:03Ru5tK1ngStatusnew => resolved
2024-03-01 19:03Ru5tK1ngResolutionopen => fixed
2024-03-01 19:03Ru5tK1ngFixed in Version => 3.1
2024-03-01 19:03Ru5tK1ngTarget Version => 3.1

Notes
(0023187)
Ru5tK1ng   
2024-03-01 19:03   
Crash doesn't happen in 3.1 and the sprite doesn't get drawn which is the same as in GZDoom.