MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003067 | Zandronum | [All Projects] Bug | public | 2017-04-17 07:06 | 2024-03-01 19:03 |
Reporter | Dark-Assassin | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 3.0-beta | ||||
Target Version | 3.1 | Fixed in Version | 3.1 | ||
Summary | 0003067: Modeldef with a model frame of anything less than 0 crashes game | ||||
Description | Pretty much what the title says. Does not happen in GZDoom v1.8.3 and later. GZDoom treats it as a null frame and just won't draw the model. However, as far as I know, some of GZDoom's model code is different from Zandronum's. | ||||
Steps To Reproduce | Load up the attached PK3 file in Doom2 in OpenGL and gl_use_models true Turn towards where the chainsaw sits It will crash Alternatively, summon a chainsaw, and/or set gl_use_models false before doing so then set true. | ||||
Additional Information | This only happens with MD2 and DMD files, not MD3 | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() https://zandronum.com/tracker/file_download.php?file_id=2063&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-04-17 07:06 | Dark-Assassin | New Issue | |||
2017-04-17 07:06 | Dark-Assassin | File Added: SawCrash.pk3 | |||
2024-03-01 19:03 | Ru5tK1ng | Note Added: 0023187 | |||
2024-03-01 19:03 | Ru5tK1ng | Status | new => resolved | ||
2024-03-01 19:03 | Ru5tK1ng | Resolution | open => fixed | ||
2024-03-01 19:03 | Ru5tK1ng | Fixed in Version | => 3.1 | ||
2024-03-01 19:03 | Ru5tK1ng | Target Version | => 3.1 |
Notes | |||||
|
|||||
|
|