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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003033 | Zandronum | [All Projects] Bug | public | 2017-03-10 06:11 | 2018-09-30 21:44 | ||||
Reporter | jdagenet | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | 10 | ||||
Product Version | 2.1 | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0003033: Looping clientside script loses track of activator when the actor is morphed online | ||||||||
Description | A looping clientside script will either lose track of the activator or terminate altogether (we haven't been able to verify which) if the player is morphed in an online server, not offline. | ||||||||
Steps To Reproduce | Download this:'https://www.sendspace.com/file/n6y233 [^]' Host an online server with the mod. Purchase a class through the Purchase Terminal and buy a mech at the War Factory. Note that the menu used to buy the mech will remain on the screen. The two main files to keep in mind are a_mechs.acs and a_menu.acs. Open a_mechs.acs and comment out lines 122-124 (these lines handle the actual mech morphing). Right-click on aow2scrp.acs and recompile the ACS source and save the PK3. Rehost the server with the mod and retry the steps above. The menu should not remain on the screen now. | ||||||||
Additional Information | It has been tested that the script SC_MENU inside the a_menu.acs file works up until the while loop under traditional circumstances. Everything after the while loop is a mystery because that is when the player is morphed. It has been predicted that online actor morphing underwent an overhaul from 161030 to 170205 because this issue did not happen for me or Catastrophe when we were testing with 161030. This doesn't seem to be an issue for offline play since the problem persists only when then game is online. | ||||||||
Attached Files | morphbug.pk3 [^] (2,453 bytes) 2017-03-15 20:03 morphbug-minimal.wad [^] (1,642 bytes) 2017-05-15 11:17 morphbug-minimal-fixed.wad [^] (1,620 bytes) 2017-05-15 11:20 | ||||||||
Notes | |
(0016967) Torr Samaho (administrator) 2017-03-11 19:00 |
Please post a minimal example wad. |
(0016993) Ru5tK1ng (updater) 2017-03-15 20:07 |
I posted morphbug.pk3 which I think highlights what the ticket author is trying to convey. Host a server with cheats on with morphbug.pk3. Type Chase in console. Fire at the button to activate the script. When the menu pops up, type Morphme ZombiePlayer in console. Notice how the menu disappears even though it's still active (you can't move). When you do this offline, the menu doesn't disappear when you morph into ZombiePlayer. |
(0017346) StrikerMan780 (reporter) 2017-04-26 17:13 |
I can confirm, this bug plagues the special attack of one of SMMP's classes. |
(0017400) Torr Samaho (administrator) 2017-04-29 14:33 |
Do 2.1.2 and 3.0 behave the same in this regard? |
(0017699) Korshun (reporter) 2017-05-15 11:16 edited on: 2017-05-15 11:25 |
The provided example wad is not minimal enough. I made an example wad to specifically test this bug. No scripts are stopped when the player morphs. Clientside scripts lose track of the activator if the activator player is morphed or unmorphed, but only in online games. The bug is the same in 2.1.2 and 3.0. EDIT: I fixed a slight display bug in the example wad, making it usable in singleplayer too. |
(0017722) Torr Samaho (administrator) 2017-05-20 13:49 |
Thanks for the example wad! Should be fixed now. |
(0017738) Ru5tK1ng (updater) 2017-05-23 01:05 |
I tested the fix online and it seems all the issues from all the posted wads are now fixed. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Combinebobnt Korshun |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-03-10 06:11 | jdagenet | New Issue | |
2017-03-11 19:00 | Torr Samaho | Note Added: 0016967 | |
2017-03-11 19:01 | Torr Samaho | Status | new => feedback |
2017-03-15 20:03 | Ru5tK1ng | File Added: morphbug.pk3 | |
2017-03-15 20:07 | Ru5tK1ng | Note Added: 0016993 | |
2017-04-26 17:13 | StrikerMan780 | Note Added: 0017346 | |
2017-04-29 14:33 | Torr Samaho | Note Added: 0017400 | |
2017-05-15 11:16 | Korshun | Note Added: 0017699 | |
2017-05-15 11:17 | Korshun | File Added: morphbug-minimal.wad | |
2017-05-15 11:20 | Korshun | File Added: morphbug-minimal-fixed.wad | |
2017-05-15 11:21 | Korshun | Note Edited: 0017699 | View Revisions |
2017-05-15 11:25 | Korshun | Note Edited: 0017699 | View Revisions |
2017-05-20 11:18 | Torr Samaho | Product Version | => 2.1 |
2017-05-20 13:49 | Torr Samaho | Note Added: 0017722 | |
2017-05-20 14:14 | Torr Samaho | Assigned To | => Torr Samaho |
2017-05-20 14:14 | Torr Samaho | Status | feedback => needs testing |
2017-05-23 01:05 | Ru5tK1ng | Note Added: 0017738 | |
2017-05-23 01:05 | Ru5tK1ng | Status | needs testing => resolved |
2017-05-23 01:05 | Ru5tK1ng | Resolution | open => fixed |
2017-05-23 01:05 | Ru5tK1ng | Fixed in Version | => 3.0 |
2017-05-23 01:05 | Ru5tK1ng | Target Version | => 3.0 |
2018-09-30 21:44 | Blzut3 | Status | resolved => closed |
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