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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002970 | Zandronum | [All Projects] Bug | public | 2016-12-29 23:17 | 2016-12-29 23:43 | ||||
| Reporter | Filystea | ||||||||
| Assigned To | |||||||||
| Priority | high | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002970: A_chace with 0 tics causes strange behavior in animation. | ||||||||
| Description | Frame is moved on ZM36 AA 0 A_Chase. Laggy behavior with such code. No smooth movement. | ||||||||
| Steps To Reproduce | Lets say we want monster to walk around but still attac if somethign is in sight. (No chace tho). So we do... See: ZM36 AA 0 A_Chase ZM36 AA 1 A_Wander ZM36 AA 0 A_Chase ZM36 BB 2 A_Wander ZM36 BB 0 A_Chase ZM36 CC 2 A_Wander ZM36 CC 0 A_Chase ZM36 DD 2 A_Wander ZM36 DD 0 A_Chase Loop Make another monster with See: ZM36 AA 2 A_Wander ZM36 BB 2 A_Wander ZM36 CC 2 A_Wander ZM36 DD 2 A_Wander Loop See how the one with A_Chase will move laggy when other moves smoothly. | ||||||||
| Additional Information | ZandroDev3.0-161030-2038linux-x86_64 Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux | ||||||||
| Attached Files | |||||||||
Notes |
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Dusk (developer) 2016-12-29 23:42 |
With the 0-tic A_Chases the monster gets free moves to spend. Of course it's going to jitter. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-12-29 23:17 | Filystea | New Issue | |
| 2016-12-29 23:42 | Dusk | Note Added: 0016570 | |
| 2016-12-29 23:42 | Dusk | Status | new => closed |
| 2016-12-29 23:43 | Dusk | Resolution | open => no change required |
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