MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002970 | Zandronum | [All Projects] Bug | public | 2016-12-29 23:17 | 2016-12-29 23:43 |
| Reporter | Filystea | ||||
| Assigned To | |||||
| Priority | high | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0002970: A_chace with 0 tics causes strange behavior in animation. | ||||
| Description | Frame is moved on ZM36 AA 0 A_Chase. Laggy behavior with such code. No smooth movement. | ||||
| Steps To Reproduce | Lets say we want monster to walk around but still attac if somethign is in sight. (No chace tho). So we do... See: ZM36 AA 0 A_Chase ZM36 AA 1 A_Wander ZM36 AA 0 A_Chase ZM36 BB 2 A_Wander ZM36 BB 0 A_Chase ZM36 CC 2 A_Wander ZM36 CC 0 A_Chase ZM36 DD 2 A_Wander ZM36 DD 0 A_Chase Loop Make another monster with See: ZM36 AA 2 A_Wander ZM36 BB 2 A_Wander ZM36 CC 2 A_Wander ZM36 DD 2 A_Wander Loop See how the one with A_Chase will move laggy when other moves smoothly. | ||||
| Additional Information | ZandroDev3.0-161030-2038linux-x86_64 Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2016-12-29 23:17 | Filystea | New Issue | |||
| 2016-12-29 23:42 | Dusk | Note Added: 0016570 | |||
| 2016-12-29 23:42 | Dusk | Status | new => closed | ||
| 2016-12-29 23:43 | Dusk | Resolution | open => no change required | ||
| Notes | |||||
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