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IDProjectCategoryView StatusDate SubmittedLast Update
0002970Zandronum[All Projects] Bugpublic2016-12-29 23:172016-12-29 23:43
ReporterFilystea 
Assigned To 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002970: A_chace with 0 tics causes strange behavior in animation.
DescriptionFrame is moved on ZM36 AA 0 A_Chase.
Laggy behavior with such code.
No smooth movement.
Steps To ReproduceLets say we want monster to walk around but still attac if somethign is in sight. (No chace tho).

So we do...

    See:
     ZM36 AA 0 A_Chase
     ZM36 AA 1 A_Wander
     ZM36 AA 0 A_Chase
     ZM36 BB 2 A_Wander
     ZM36 BB 0 A_Chase
     ZM36 CC 2 A_Wander
     ZM36 CC 0 A_Chase
     ZM36 DD 2 A_Wander
     ZM36 DD 0 A_Chase
     Loop


Make another monster with

  See:
     ZM36 AA 2 A_Wander
     ZM36 BB 2 A_Wander
     ZM36 CC 2 A_Wander
     ZM36 DD 2 A_Wander
     Loop

See how the one with A_Chase will move laggy when other moves smoothly.
Additional InformationZandroDev3.0-161030-2038linux-x86_64

Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux
Attached Files

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-  Notes
User avatar (0016570)
Dusk (developer)
2016-12-29 23:42

With the 0-tic A_Chases the monster gets free moves to spend. Of course it's going to jitter.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2016-12-29 23:17 Filystea New Issue
2016-12-29 23:42 Dusk Note Added: 0016570
2016-12-29 23:42 Dusk Status new => closed
2016-12-29 23:43 Dusk Resolution open => no change required






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