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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002907 | Zandronum | [All Projects] Suggestion | public | 2016-10-24 12:03 | 2016-11-02 10:35 | ||||||||
| Reporter | capodecima | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | tweak | Reproducibility | have not tried | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 3.0-beta | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002907: Adding overtime | ||||||||||||
| Description | I think now in zandronum is only sudden death when frags or flags are tied, which is not perfect ofc. How could overtime works. It should be same for duel/tdm/ctf. Adding extra time when flags or frags tied. I really could not bother making some overtime with extra flags you need score and shit. Its dumb anyway, could only focus on time. Example: "sv_overtime 1" enable overtime on server "sv_setovertime 2" set overtime in minutes on server, default value is 2 Sounds pretty cool rite? Important to say this tracker'http://zandronum.com/tracker/view.php?id=1814 [^]' and this'https://zandronum.com/tracker/view.php?id=1818 [^]' is related to this tracker. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Combinebobnt (reporter) 2016-11-02 01:40 |
Would be decent for ns duel and ctf and you addressed the overtime lasting forever with the timelimit. |
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(0016137) capodecima (viewer) 2016-11-02 10:35 |
It sure can revitalize on some point. |
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| Supporters: | Combinebobnt FascistCat |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-10-24 12:03 | capodecima | New Issue | |
| 2016-11-02 01:40 | Combinebobnt | Note Added: 0016136 | |
| 2016-11-02 10:35 | capodecima | Note Added: 0016137 | |
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